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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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alexisgreene

48 Hour Challenge Result

6 posts in this topic

I have been doing a major rewrite of the game engine I have been working on for two years. It is tedious and most of the time it is just plain boring. I decided to create a small side project just to make things interesting for a bit. I remembered hearing about a 48 hour game coding challenge and decided to try it out for myself. Although I gave myself 48 hours, I only put in about 6 hours of actual work.

 

It is a simple text based game called Galaxy Quest. There is room for a ton of improvement, but I decided to stop coding at the end of the time limit. I thought I would share the end result with those of you who may be interested.

 

The moral of this story: When things begin to seem mundane, do something simple and silly to make it fun again!

 

[attachment=16182:Galaxy Quest.zip]

 

Edit: Although I have come close, I have not beat this game yet. If you are interested in trying, a good hint is to avoid fighting until you have a few upgrades.

Edited by Deortuka
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I managed to collect about 80+ pieces and had a ton of hp and upgrades. I thought I was going to win but that asteroid took me out as well! Thanks for trying it out! I checked out Flotilla just now. Seems to be somewhat like 3D chess and I like that a lot. I will definitely keep checking the progress made on Flotilla 2 now. Thanks for the link.

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Wow, this is really good, although I got my butt kicked by space pirates. wink.png Keep up the good work, and good luck on your engine!

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My 10th run or so went really well, then I encountered a black hole ... and rage quitted. Gotta admit though that I am not a big fan of text-based games(yeah I read your whole post after playing).

 

Also how does armor work, it seems like every 5pts reduce damage by one point, wouldn't it be easier to just give one point of armor upgrade instead?

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I tried to open it but I get an error saying it is not a valid win32 application. What does that mean?

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My 10th run or so went really well, then I encountered a black hole ... and rage quitted. Gotta admit though that I am not a big fan of text-based games(yeah I read your whole post after playing).

 

Also how does armor work, it seems like every 5pts reduce damage by one point, wouldn't it be easier to just give one point of armor upgrade instead?

Armor stat represents the percentage of damage that is mitigated. When I added that mechanic to the game, I had the intent of adding different armor and weapon items that could be equipped by the player and by the space pirates. I ran out of time before I could add that so I just added +5 upgrades that could be found as you travel instead.

 

 

 

I tried to open it but I get an error saying it is not a valid win32 application. What does that mean?

I compiled this without thinking of turning the Windows XP compatibility option on in Visual Studio 2012. I have been using Windows 7 for a few years and tend to forget that a lot of people haven't jumped on that bandwagon. You must have the runtime components installed in order to run any program compiled with Visual Studio 2012 (http://www.microsoft.com/en-us/download/details.aspx?id=30679). I compiled an XP compatible version for you. I will have to dust off my old XP laptop in order to test it out, but here is a link anyway. Maybe you can confirm it works before I have to do that.

 

[attachment=16189:Galaxy Quest.zip]

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