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xacto

rendering quake bsps

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Hey! Im working on a little FPS game. I decided to use the q1 bsp map format. I know how to load the map and possibly how to render all leafs. But that would be ugly slow =) I need to know how to render a bsp the correct way. Anyone know any tutorial on rendering q1 bsps? Need to know how to convert the player position into correct node number and what to do next. peace! /X-Acto

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A good place to start might be QMAP: http://www.geocities.com/SiliconValley/Vista/7788/qmap.htm
it''s a quake1 level viewer thats fast and easy to get to grips with as it compiles easy and is small, Software rendering though and no collision detection.
Failing that the original Quake1 source is freely available and should have everything you need - although it''s a bit of a handfull!

good luck..

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