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Neisy Wilson

Composer.New member

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Neisy Wilson    128
Hello to all members of this community.  I just want to say hello and introduce myself. My name is Neisy Wilson. I'm a singer, pianist and composer located in Montreal. I have been creating original music for animated films and television, and now i'm actively searching for opportunities to work in the Video Game field. I would like to share with you my audio demo reel. Any constructive critics and feedback?

Thanks to all.

  http://soundcloud.com/neisy-wilson/audio-demo-reel

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Hi, Tilda! 

I'd like to just say that I absolutely loved the part between 1:27 - 1:44 in your reel, I want to listen to it over and over again. It reminds me of the Silent Hill soundtrack if you're familiar with it. Other than that, I did think some of the transitions were a little abrupt, and the reel a little too short; I'd like to hear more from you.
Thanks for sharing and keep up the good work!

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Hi Tilda,

 

seems we've sorta jumped into this boat at the same time. xD I'm an audio guy from Berlin Germany and always enjoy meeting other "audio creative" people. Also thanks for the link to your demo reel. Great compilation and I really like your clean mix.

All the best to you and I look forward to seeing you around here

 

Phrosty

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Neisy Wilson    128

Hi, Tilda! 

I'd like to just say that I absolutely loved the part between 1:27 - 1:44 in your reel, I want to listen to it over and over again. It reminds me of the Silent Hill soundtrack if you're familiar with it. Other than that, I did think some of the transitions were a little abrupt, and the reel a little too short; I'd like to hear more from you.
Thanks for sharing and keep up the good work!

Hello.Nice to meet you,and sorry for the late reply.

Thank you very much for your comment and for the constructive and honest critics. I really appreciate it.

The part of the demo reel that you liked is the beginning of a track named "So much intense".

Here you have another link with more of my music: https://soundcloud.com/neisy-wilson/sets/music-for-media-1

Thank you very much again.

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Neisy Wilson    128

Hi Tilda,

 

seems we've sorta jumped into this boat at the same time. xD I'm an audio guy from Berlin Germany and always enjoy meeting other "audio creative" people. Also thanks for the link to your demo reel. Great compilation and I really like your clean mix.

All the best to you and I look forward to seeing you around here

 

Phrosty

Hello Phrosty

Thank you very much for your comment.I always want to meet an audio creative person also, and i really appreciate your opinion about the mix.For me,as a musician the mix and mastering process it's a challenge, and i'm trying to improve every day.

I'm currently working in my first gig as a video game composer so,as soon i can, i will be posted a link to the music.

Regards.

Tilda

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m4uesviecr    419

Hey Tilda! Welcome to the gamedev.net net forums!

I want to say that I absolutely love your ambient tracks.

You use a variety of timbres, including your voice, and being a sucker for jazz, I like the undertones of the genre that I tend to hear in each piece.

I wish you luck on your videogame project! I'm sure you'll do fine!

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Neisy Wilson    128

 


I'm currently working in my first gig as a video game composer so,as soon i can, i will be posted a link to the music.

Oh, sweet, Tilda! Congratulations! I look forward to listening to your samples.

 

Thank you very much Phorsty.

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Neisy Wilson    128

Hey Tilda! Welcome to the gamedev.net net forums!

I want to say that I absolutely love your ambient tracks.

You use a variety of timbres, including your voice, and being a sucker for jazz, I like the undertones of the genre that I tend to hear in each piece.

I wish you luck on your videogame project! I'm sure you'll do fine!

Hello M4uesviecr.

Thank you very much.I'm feeling very happy to be here at gamedev.net

I'm glad that you like my work.I'm trying to learn and work hard every day.

So,nice to meet you and i will always post new material.

Greetings.

Tilda

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Neisy Wilson    128

Hello again to all members of this community.I've been away from this forum since I've been working in various indie game titles.

I want to share with you the first demo reel with the original music that I compose for games during the last 6 months.

I must say that there some aspects of the mix process that need to be improve.Anyways,will be very regarding if you can send me your feedback, critics and advices.

Thank you very much.

 

https://soundcloud.com/neisy-wilson/video-game-music-reel

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Austare    102

Hello Tilda! 

 

Thought I'd stop by and give your demo a listen and give you some feedback!

 

I love the part from 1:22 to 1:53. The way you mesh your voice with the instrumentals is breath-taking. Kind of reminds me of Silent Hill. I think someone mentioned that way earlier than me, but that snippet gives me the chills. I'm glad its simple too. Too many effects and instruments can sometimes work against you rather than for you. 

 

Not sure how I feel about the segment starting at 2:44. I love background melody, but the effect that sounds almost like throat singing threw me off a tad bit. I hope this doesn't come across as offensive. Far from it. It's definitely a new sound to me, but in my personal opinion, I'd like to hear more of the other instruments versus having that sound dominate the clip. Hopefully that makes sense?

 

Other than that, I'm digging everything else! Feel free to correct me if I'm wrong, but to me, this sounds like something I'd hear from a futuristic title.

 

Anyways, keep up the great job, and I'll definitely be popping in and out to hear any more demos you post up! And good luck with your current projects! Though I'm relatively new to the scoring scene, I hope to be in your shoes one day! 

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Neisy Wilson    128

Hello Austare.

Nice to meet you.

Thank you very much for your feedback.I really appreciate it!

In the case of the segment starting at 2:44, the instrument that you listen is originally from Australia and it's called  "Didgeridoo".I made the music with this instrument because the game developer for whom i worked, wanted that specific sound in the music for his game. 

 

Now I'm currently working in more games and I hope to gain more experience.

Very warm regards for you.

 

Neisy

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