Followers 0

Unity Torque 3D vs Unity 3D

17 posts in this topic

Hi, I'm working on C + + for two weeks. Previously working with Unity3D. Torque3D distributed as open source. A lot of people think that these two competing engine. Did you think Torque3D quality motor? Do I use?

0

Share on other sites

Exclude me of this lot of people that think Torque3D competes with Unity3D. In my opinion Unity3D is superior.

0

Share on other sites

I've been using Torque3D at my college and ultimately it is the better one  (Not out of the box)  because you have the source code to the engine, you can make it do Anything!. Out of the box with no source code Unity seems to be superior (I haven't used it).

From the beginning Torque is actually quite lengthy to get simple things to work. A lecturer said to me "It took me a week to do something in Torque that unity did in a few hours"
Personally if I was to make a game with it, I'd use Torque because I have experience there and the license allows complete control of everything.
If i was starting off I'd try unity to see how it goes, I'm not sure how the licensed work, but I do know you have to credit Unity unlike Torque.

In addition to get ALL the features of Unity you need to get Unity Pro (), features which Torque already has for well you guessed it Free.

0

Share on other sites

Mainly in Unity, or torque?

0

Share on other sites

Recently Unity has gone free for iOS and Android deploy which is also a big plus. You can easily jump from one platform to another and maximize your downloads. That's what make me stick around with Unity.

0

Share on other sites

Hi

Torgue 3D is OPEN SOURCE ,you can do whatever you want.

Torque 3D has alot more features then Unity installed already , on Unity you need to download them and some of them you need to pay for it or even you have to switch to a

Pro account and that is gonna cost you 1500 dollars.

Unity has one good feature that they release a few months ago that you now can deploy for the mobile devices.

i've used Unity once for a project.

from my experiance i hate Unity.

1

Share on other sites

@Dwarf King - GarageGames marketing is wondering if we could use your pee in your pants analogy in future marketing material. We've said the same before, but never so eloquently.

2

Share on other sites

@Dwarf King - GarageGames marketing is wondering if we could use your pee in your pants analogy in future marketing material. We've said the same before, but never so eloquently.

Hi Eric, good to see you around here   I have never claimed any copyright for what I write on gamedev.net so feel free to use what I wrote in the post above.

Best,

Dwarf King

0

Share on other sites

From programming professionally for ten years, I tend to agree with Dwarf King's points about Torque. It is better to have an engine that you can dig into and customize, it allows you to flex and expand your programming skills. Also, you get to learn some game engine design. I am new to Torque and game programming, but it seems like this is wise place to start and there is no real financial risk.

0

Share on other sites

Hmm, Torque3D looks quite interesting! I'm gonna look into it as well, I use Unity for some things but I'd much prefer an engine like Torque!

0

And Ogre3d?

0

Share on other sites

And Ogre3d?

That's a rendering engine, not a complete game engine. When you go that route, you have to fill in the gaps for the other aspects of the game that you need: audio, networking, physics, and so on. There are plenty of open source libraries out there that you can cobble together to use with OGRE, so it's not that big of a deal. There are several pros and cons to this approach. One big advantage here is that you can mix and match libraries and not include anything you don't need, particularly useful if your game is limited in scope. One particular disadvantage is that you don't get the convenience of the built-in editors provided by monolith frameworks like Torque and Unity, and that's a big one for many types of games.

So I think comparing OGRE specifically with Torque and Unity isn't very useful. However, it is appropriate to compare the approach of using monolith packages with that of putting components together piecemeal.

2

Share on other sites

I would go with Unity, but it is your choice...

0

Share on other sites

Do you want to craft a game or do you want to craft / maintain an engine?  That is a very important factor,.

0

Share on other sites

I do like Unity, and I really like their new mobile deployment. But for PC games, Torque 3D (IMO) beats anything that doesn't cost millions. And even in the case of engines that cost millions, it isn't too far behind.

0

Create an account

Register a new account

Followers 0

• Similar Content

• By NA-45
EDIT: We've found a designer/composer and an artist.  I'm looking for one more artist!

I'm currently working on Metroidvania style game that I was inspired to start by Hollow Knight and Beksiński's art.

It's built in Unity using C# and has quite a bit done already.  I'm handling the programming myself and have a working model (besides combat which is a WIP) that can be expanded greatly depending on where we decide to take the project.  You can see the current test area here: https://streamable.com/mp5o8  Since I'm not artistically gifted, its all rectangles but can easily be skinned once we've desired on designs.
I have professional experience using Unity and C# working on both a released game and a prototype as well as having extensive Java knowledge.  I also dabble in Python with a little bit of C++.
I have worked on and completed many projects before, the most recent being a 2D stick fighting game written ground up in Java Swing (don't ask why): https://www.youtube.com/watch?v=V4Bkoyp_f0o
I'm looking for a 2D artist (potentially more than one) to create concept and game art and a designer/writer who can help flesh out the story as well as map out and create challenging and eye catching areas.  I can handle most if not all of the programming side of things though if there is anyone who is extremely passionate about this sort of thing, I'd consider splitting the load.
The end goal is a completed game that can be sold however profit isn't really a concern to me as it's mostly a labor of love from my part.  Any profits would be split between team members however that's pretty far off so don't make that a reason to join.
______________________________
The story I have in mind is something like this:
A man wakes up in a chasm that stretches seemingly endlessly in both directions lined with enormous statues.

He discovers a temple with text above a closed gate that tells of the failed kingdom that lies below.  After finding a way around this, he drops down into the subterranean kingdom.  Adventuring through the labrynth below, he comes across different cities in which the residents succumbed to different sins such as Greed, Wrath, etc.  Each city tells a story of how its fixation on something lead to their demise leading up to a fight with the personification of their mistake.
______________________________
An very rough idea for Waterways, a potential area:
- To enter you must be wearing a pair of glasses that you find somewhere earlier in the ruins.  There are similar glasses found in every home.  Everything appears incredibly beautiful however something seems wrong.  After triggering some event, the glasses break and it's revealed that the glasses are made of some sort of stone that makes everything appear differently.  The city is in ruins and absolutely disgusting as everything was neglected.
- The only thing that remains intact is in the center of the city, an incredible statue of a goddess holding up a large sphere of the same material that was used for the glass.  You slowly learn the story behind the statue: the goddess came from the sea that the city lies on and brought prosperity to them.
- After opening up the the temple of the goddess that lies right on the edge of the waters, a giant sheet of the glass covers an opening in the back of the temple that reveals the goddess behind it.  You shatter the glass and it becomes apparent that the goddess is actually a disgusting creature half beached and mostly immobile that appears to secrete the material that makes up the glass. Fight ensues.
______________________________
The combat is pretty up in the air and part of the reason I need a designer to bounce ideas off of but I think it will be something like this:
- 4 orbs equipped at a time
- 2 orbs selected at a time
- Pressing the cast button will cast a spell determined by the 2 orbs that are selected
- Spells cost mana however you can use spells with 0 mana and it will cost health instead
- These spells in addition to being useful for combat, are the Metroidvania "gating" metchanic.  For instance, one of the conceptualized spells is a water orb + water orb to create a ice pillar that can be either used to block projectiles/enemy paths or to jump on to reach high areas
______________________________
If you're interested or have any questions, contact me through discord.  My id is NA-45#3692.
• By sZokka

Radio Rabbit is a local coop shoot ‘em up where two players control one more or less combined character. The character exists out of a rabbit’s body and a floating, still to the body connected, giant eye.
Each player controls one of them.

The rabbit’s goal is to fly safely through the level and to avoid enemies to reach the goal.  The Eye on the other hand can shoot. He is the one who clears the way. One character can move the other can shoot. So both player need to work together to fight of evil creatures and to complete the level.

•    explore the level to find the key which activates the portal gate
•    escape through the portal before the timer runs out
•    if you are to slow, the nuke will explode
•    use your character abilities, the rabbit can boost while the eye got the vision
•    you’ll get more powerful abilities from items such as a supershot
•    shoot as many enemies as possible to gain score
•    remaining time at the end of each level gets added to the score

Features
•    2 Player couch coop
•    4 level + tutorial
•    an epic boss fight
•    fully gamepad supported (XBox or equivalent)
•    local high score

Grab a friend and check it out!
and ENJOY!
• By qvertyVR
Hello everyone! We are a small VR studio and we want to get some opinions about our new game which name is Gravity Tunnel VR. If you are interested please please visit our webside 👉 https://qverty.com/gravity-tunnel and let us know: -What do you think about it ? What we should to change? and Do you want to play this game? All opinions well see. -Second question is where we can find some small influencers who can play our game and say something about it? Do you know some people or places where we can find them and how contact them ? Do you have any experience about it? Thanks for all reply!
Screens from our game :

• Hey guys! Let me introduce to you a new mobile game Lumber Well. We was starting open beta. We need your feedback that helps make game better than it is.
Sincerely, HolyByteGames Team.

Contacts:
holybytegames@gmail.com
https://www.instagram.com/holybytegames

• The boy and the Golem were friends for a long time, and have traveled together.
In search of the boy's father, they go to where he grew up, places now devastated by war.

The player can at any time switch the characters and manage to solve a specific task.
The boy is small and weak but is clever and an archer.
Golem is big and strong, but slow, and prefers melees.

The game includes the boom (required for archery) and apples (to restore his health). Golem Health is restored automatically. On the way our characters will encounter enemies and locked doors, and to open the door you must activate rock platforms nearby (decorated with blue stones that are activated by Golem from on the ground, and green that are activated from an arrow launched by the boy). Some doors will open only with simultaneous activation of a few (two or three) different types of stone platforms.

Controls:

Movement - W, A, S, D
Switch character - Tab
Direction of impact \ shot - mouse (cursor position)
Attack:
Golem - LMB
Boy - When sandwiched RMB (Aim), press the LMB, for a shot
Jump - Space

TheBoyAndTheGolemSetup.exe

• 19
• 14
• 23
• 11
• 28