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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Dead Sky [Zombie Survival/Tower Defense] alpha build

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I wanted to show some early footage and some screenshots from the alpha build of Dead Sky, a survival zombie/tower defense hybrid. This game features a full story campaign that involves two guys trying to escape the unrelenting onslaught of the undead. Fight your way through sewers, subways, farms, forests, city streets and islands to discover the true story behind the virus. Each zombie/mutant you kill has a chance to drop "Scrap Metal" which you can use at the workbench to build fences, turrets, traps such as mines, bear traps, etc. The zombies also have a chance to drop power ups that can increase your run speed, give you double damage for a few seconds and etc. There are a number of unique weapons as well. Two player online co-op is also supported. However, we are talking about supporting up to 4 players. In multiplayer, the players try to survive as long as they can by helping each other with setting traps/ambushes and other defensive structures to get you through the night.


There are several types of unique zombies/mutants and bosses in Dead Sky that will keep the gameplay interesting. Giant man-eating worms that tunnel underground, eyeballs that shoot laser beams and use zombies for corpse-shields, mutants that spit acid, mutants that stretch their arms to grab and pull you to them. Fireman zombies which are immuned to fire and Swat zombies that are immuned to bullets.


This project has been in development for about two months by a team of two. I am coming here just to get some general feedback but keep in mind this is early footage so feel free to share your opinions.


Trailer: http://www.youtube.com/watch?v=qHbsTOnSRmU

WIP Website: http://www.shoreboundstudios.com/deadsky/


ss1_sm.jpg ss2_sm.jpg


ss3_sm.jpg ss4_sm.jpg


I hope you guys like what we've done so far and look forward to hearing what you have to say.




Edited by jonathon99

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