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different blending modes for each render target

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Yours3!f    1532

Hi there,


I'd like to do different blending for each render target in my fbo.

So for example I'd like to overwrite the first render target (GL_COLOR_ATTACHMENT0), but for the second I'd like to do a glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR)


is there any way I can do this?


Best regards,


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