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Jossos

3D Movement and trigonometry

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Hey, I'm not so good at trigonometry and require some assistance. I want a 3D scene to move when I drag with the middle mouse button. The scene can be rotated freely in the x and y directions (2 floats xRot and yRot), a functionality I already have working. What I want is the scene to translate(move) right, left, up down(I do some calculations of the mouse position), but I want the scene to move according to its current rotation. It's hard to describe, but I think It's understandable.

 

edit: What I want is similar to the camera-move function you find in most modelling programs. It shifts the scene in a direction with your mouse.

 

Help is greatly appreciated!

Edited by Jossos

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You barely need any trigonometry for any of that. What is it you are having trouble with?

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You barely need any trigonometry for any of that. What is it you are having trouble with?

well How do I calculate the movement?

Edited by Jossos

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