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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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shocobenn

Library 64/32Bits is not depending of the 64/32Bits OS ?

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Hello ! This is only a question, the problem is solved but i don't really understand something with the libs.

 

I'am actually on windows 8 64 bits and I was setuping an opengl project using glew in VS2012. So i downloaded the 64bit version of glew (because i thought it depended of the OS) and linked the libs, includes the headers, etc... (I use the static version)

 

All was well placed, but when i builded the library, i had linkage problems.

 

Then i replaced the glew 64 bit by the 32 bits version and all worked as wanted, so i concluded that a library version doesn't depend of the OS version, isn't it? So of what does it depend ? Is it a configuration in the IDE?

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The library compile settings (32 bit or 64 bit, compiler name mangling, what underlying exception-handling method, debug mode or release mode, single-threaded or multi-threaded, etc...) need to match the executable that is linking to the library. This is why it's almost always easier to download the library source, and compile the library with the same compiler and settings that you compile your executable, so you can be confident that it lines up. Ofcourse, some libraries are a pain to compile. laugh.png

 

If you downloaded a 64 bit version of the library, but you are accidentally compiling a 32 bit executable, then there will probably be a conflict.

Edited by Servant of the Lord
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It's not dependent on the OS, it's dependent on whether your project is set up to build a 32-bit or 64-bit executable.  64-bit Windows is capable of building and running either kind, and you get to choose which.  The important thing is - if you're building a 64-bit executable you must link to 64-bit libraries, if you're building a 32-bit executable you must link to 32-bit libraries, and the latter applies even on a 64-bit version of Windows.

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