• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
bschmidt1962

3D Audio Game

10 posts in this topic

This is really cool! It's a shame that I didn't attend GDC; I would have loved to hear the process that you went through to produce the sound for this project.

1

Share this post


Link to post
Share on other sites

Thanks!  I'll be doing a gamasutra post in a day or so going over some of the issues I had developing the game. I'll let folks know when it's up..

1

Share this post


Link to post
Share on other sites

Very cool! Thanks for sharing! It's great to see other people visiting this idea of audio games now that the technology is so available to everyone with the presence of iOS devices.

 

It's funny, I've had an idea for an audio game for awhile, but

 

1. I'm not a game designer and

2. These things require custom audio engines and I just don't have the skill set for that.

 

BUT!

 

I was in talks with the guys over at Something Else who created the http://papaengine.com/ This was about a year ago and they basically said "Give us a little longer, we're working on an engine/API that will be available to license!" So I've held my horses and now it looks like I have to revisit this idea of mine

0

Share this post


Link to post
Share on other sites

Hey Cbledsoejr!

That sound cool.  Yes, Somethin' else is apparently now licensing their 3D sound engine.  See if you have any friends who do iOS programming and turn your idea into a game.  Or were you thinking of trying to programing it yourself.

iOS SDK is pretty good, though it took me a while to get the hang of parts of it. 

0

Share this post


Link to post
Share on other sites

Hey Cbledsoejr!

That sound cool.  Yes, Somethin' else is apparently now licensing their 3D sound engine.  See if you have any friends who do iOS programming and turn your idea into a game.  Or were you thinking of trying to programing it yourself.

iOS SDK is pretty good, though it took me a while to get the hang of parts of it. 

 

I've been looking to partner with someone who is skilled in programming and can maybe do a test run with me and get a prototype done (So I know what I'm getting myself into!) I do have a friend in mind who has been open to the idea so we'll see how things go, might be a fun experience.

0

Share this post


Link to post
Share on other sites
I do have a friend in mind who has been open to the idea so we'll see how things go, might be a fun experience.

 

Awesome!

One thing I would suggest.  Take your idea from "an idea for an audio game" and turn it into a detailed, written design document.  There are 500 decisions that need to be made even for the simplest game idea, and defining them is 98% of game design.  That'll also make it much easier for your programmer friend to do what you have in mind.  and in the process of writing it, you'll uncover a host of these sorts of issues and be forced to spell them out.

Let us know how things go!

0

Share this post


Link to post
Share on other sites

 

I do have a friend in mind who has been open to the idea so we'll see how things go, might be a fun experience.

 

Awesome!

One thing I would suggest.  Take your idea from "an idea for an audio game" and turn it into a detailed, written design document.  There are 500 decisions that need to be made even for the simplest game idea, and defining them is 98% of game design.  That'll also make it much easier for your programmer friend to do what you have in mind.  and in the process of writing it, you'll uncover a host of these sorts of issues and be forced to spell them out.

Let us know how things go!

 

 

Cool! Thanks for the advice, it's definitely something I'd like to do eventually so hopefully when some more details surface I can share the experience ;)

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0