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Multiplayer gaming.....

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What is the easy way to send and recieve packets between players using a server: Player A does Action, Client is updated Client Sends to Server Server Updates internal Game-state.... Server Sends to Player B,C,D Player A,B,C Client is updated Player B ...........

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Well, there are packages that handle a lot of it for you like DirectPlay (part of DirectX), and more low level packages like winsock. I''m just learning winsock for my own first game server, and I''m finding that the MSDN articles for it are very helpful.

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