• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
blewisjr

Book Recommendations for UDK

3 posts in this topic

Hello Everyone,

 

I have a choice to make and the choice ultimately was between D3D, OGL, or UDK.  I have tons of programming experience so this is a non issue.  Due to the very low level nature I think ultimately I will put D3D and OGL on the side even though I know I can learn them relatively quickly.  If you can program for an embedded micro controller you can learn anything and I can program 2 different micro controllers in assembler and C.

 

So for my next project I decided to use UDK.  The tools look amazing with so many features why should I write my own.  As I said programming is my strong point so UnrealScript should be easy to pick up on.  My real issue falls under learning to utilize all these tools they supply for the engine.

 

This leads to my question... Does anyone have any experience with the various books out there for UDK.  I do understand quite a few of them are probably outdated.  I am not looking for a book on Modding UT3.  I am looking for a book that covers the tools in such a way that I can make a custom game.  The book does not need to be hugely detailed as the documentation supplied by Epic can fill in the gaps.  I saw one book that covers UnrealScript so with good reviews but I do not think it covers the rest of the system.  Any suggestions?

0

Share this post


Link to post
Share on other sites

UnrealScript is being discontinued in UE4... just a thought against learning it.

 

Not done any UnrealScript myself - so can't recommend any books.

 

 

Eat3D have a video tutorial on it: http://eat3d.com/unrealscript

Edited by doggett
0

Share this post


Link to post
Share on other sites

Well it really does not matter if UDK 4 is going to remove UnrealScript because no one even knows yet when UDK 4 is going to be released to the public that I have seen yet.  I am not particularly looking for a book on UnrealScript.  That will be easy to pick up on just from the docs as I have been programing for 15 years now.  What I am looking for is more a book on how to use the actual pipeline UDK provides which will carry over to a point to UDK 4 at some point anyway.  I need to know how the various tools work together and how you string them together to get to a complete product.  It is a complex beast but in reality learning it will still take less time then developing my own pipeline and engine.

0

Share this post


Link to post
Share on other sites

Good point, + UE4 is more orientated at next gen features, I wonder how well it will support low end hardware.

 

Easiest way to get an overview of how UDK is used/functions is to flick through their video tutorials...

 

http://udn.epicgames.com/Three/VideoTutorials.html

 

The "3D Buzz Video Tutorials - Using UDK" were my intro, a lot of the game logic goes through Kismet.

 

Does not look like they cover it's Frontend though (used for cooking the exe/building scripts)

http://udn.epicgames.com/Three/UnrealFrontend.html

Edited by doggett
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0