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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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AkALoPi

DirectX 11 API Beginner book? advise? help!

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Hi everyone this has probably been asked a thousand time but honestly i have googled it and i have looked alot of places so please dont flame me but I need to know with directx 11 i know this is going to be the future of gaming since both the xbox one and ps4 are confirmed running on the systems we have another 10 years before we get new consoles so dirext x 11 seems pretty good BUT im rambling 
 
My question is this for directx 11 is there a great api book thats teaches you everything like the meaning for every statment and why you need them and what they do 
 
just like a c++ book that teaches you what code does what and hw to use that code, I know a decent ammount of C++ but with directx is much harder in my opinion 
 
but really just a beginner dirext x api book thats not out of date and actually teaches you what does what, is there any books of this sort of somewhere that literally teaches you alot more that tutorials on youtube....
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Our book (linked below) is aimed a bit more at intermediate graphics developers, but we certainly show you precisely what does what with respect to the rendering and computation pipelines.  I have heard lots of good things about the detail of the book, but also some complaints that it isn't geared towards complete newbies of computer graphics.  However, you can check out the source code for the books for free, since it is part of the Hieroglyph3 rendering library.

 

Really the only other good book on D3D11 is from Frank Luna - I have heard good things about it too.  So you should check out the table of contents for each and try to decide from there.  And of course, if you have questions you can always ask them here!

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Really the only other good book on D3D11 is from Frank Luna - I have heard good things about it too.  So you should check out the table of contents for each and try to decide from there.  And of course, if you have questions you can always ask them here!

I also "vote" for this book.

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alright thanks guys and i have his book on directx 10 i believe 11 and 10 are very similar and 11 is only an addon to directx 10  so this is fine 

 

my questions is also would learning directx 9 help me understand Dx11  api any better?

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Direct3D 10.x and 11.x are quite similar but there are some changes (like the device context and the tesselation pipeline), anyways its easy to convert D3D10 code to D3D11 code...

 

Avoid learning DirectX 9: quite always has changed since DirectX 10 and you will find a lot easier to learn Direct3D 1x.x then 9.xx.

 

 

some books and material:

 

To begin: "Introduction to 3D Game Programming with DirectX 11" (by Frank Luna)

To clearly understand the API: "Practical Rendering and Computation with Direct3D 11" (by Jason Zink, Matt Pettineo, Jack Hoxley)

 

Free stuff and support:

MSDN library (as reference.. let it always be with you)

Rastertek http://www.rastertek.com/tutindex.html (good to see some basic techniques, and the terrain tutorials are good to build a some simple games)

braynzarsoft http://www.braynzarsoft.net/index.php?p=DX11Lessons

 

Some "advanced" samples:

the "good and old" DX June 2010 SDK

Radeon SDK (and in general the entire dev. site)

NVIDIA DX SDKs (and in general the entire dev. site)

google (yes, there are tons of papers and conference presentations around the web)

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Beginning Directx11 Game Programming by Allen Sherrod and Wendy Jones covers the basics and is a good starting point also.

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