DirectX 11 API Beginner book? advise? help!
Our book (linked below) is aimed a bit more at intermediate graphics developers, but we certainly show you precisely what does what with respect to the rendering and computation pipelines. I have heard lots of good things about the detail of the book, but also some complaints that it isn't geared towards complete newbies of computer graphics. However, you can check out the source code for the books for free, since it is part of the Hieroglyph3 rendering library.
Really the only other good book on D3D11 is from Frank Luna - I have heard good things about it too. So you should check out the table of contents for each and try to decide from there. And of course, if you have questions you can always ask them here!
"practical rendering and computation with direct3d 11" is a good intro to the nitty gritty details od the api.
Really the only other good book on D3D11 is from Frank Luna - I have heard good things about it too. So you should check out the table of contents for each and try to decide from there. And of course, if you have questions you can always ask them here!
I also "vote" for this book.
alright thanks guys and i have his book on directx 10 i believe 11 and 10 are very similar and 11 is only an addon to directx 10 so this is fine
my questions is also would learning directx 9 help me understand Dx11 api any better?
Direct3D 10.x and 11.x are quite similar but there are some changes (like the device context and the tesselation pipeline), anyways its easy to convert D3D10 code to D3D11 code...
Avoid learning DirectX 9: quite always has changed since DirectX 10 and you will find a lot easier to learn Direct3D 1x.x then 9.xx.
some books and material:
To begin: "Introduction to 3D Game Programming with DirectX 11" (by Frank Luna)
To clearly understand the API: "Practical Rendering and Computation with Direct3D 11" (by Jason Zink, Matt Pettineo, Jack Hoxley)
Free stuff and support:
MSDN library (as reference.. let it always be with you)
Rastertek http://www.rastertek.com/tutindex.html (good to see some basic techniques, and the terrain tutorials are good to build a some simple games)
braynzarsoft http://www.braynzarsoft.net/index.php?p=DX11Lessons
Some "advanced" samples:
the "good and old" DX June 2010 SDK
Radeon SDK (and in general the entire dev. site)
NVIDIA DX SDKs (and in general the entire dev. site)
google (yes, there are tons of papers and conference presentations around the web)
Beginning Directx11 Game Programming by Allen Sherrod and Wendy Jones covers the basics and is a good starting point also.