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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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supesfan

What to expect for 3D design services?

2 posts in this topic

Hello everyone,

 

I was not sure where to post this, but I needed some advice.

 

I contacted a company called Softway solutions, which is a multimedia design company. I asked them to design me a high detailed 3D character. They told me they needed some kind of reference images (obviously) so they have an idea of what they are working with and so they can give me a quote on what it will cost me. Me not being much of an artist, I sent them some premade concept art images that I found on the web. I clearly stated that they were not my images, and that it is just an idea of what I want the charcter to look like, and that they should vary the model somewhat from the images as to avoid any copyright infringment.

 

They told me they can help me develop some concept art for my character before modeling to help decide what the outcome will be. I also added, that I might also ask them to rig the character for me, and basically prep it to be imported into the CryEngine 3, which is what I am using.

 

My question is, what should I expect the price to be around If I don't ask them to rig it,and what if I do ask them to rig it? Just to give you an idea, I am looking to get a Triple AAA quality character made.

 

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My question is, what should I expect the price to be around If I don't ask them to rig it,and what if I do ask them to rig it?

Each artist charges his own fee per hour; There's no standard.

 

Ask them first to break down the total cost into steps.

Concept -> modelling -> texturing -> rigging -> prep\compiling for CryEngine 3.

 

Then negotiate with them only the steps you want to buy.

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