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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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MJarcos

Perfect Dark - Codename Dark

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It's dark. It's very dark. She's still perfect. Ours favourite future field operative finally gets the chance to relive That Thing With The Skedar on next-generation engine Cryengine 3! Whether it's your first, second or tenth time facing off against the dataDyne Corporation, just keep a steady grip on your Falcon 2 as you prepare for infiltration.
 
ABOUT:
 
Like Black Mesa: Source, Goldeneye: Source, DayZ, and other mods. The Dark aims to be a recreation of the 2000 Shooter, Perfect Dark.  The Dark is being built on the beautiful CryEngine 3 Engine, the same one used in Far Cry 3, Crysis 3 and the Xbox One exclusive, Ryse.
If you played perfect dark  in 2000, you’ll know just how much of a game changer it was.  It felt so much different than anything that came before, it was the type of game that stuck with you long after you put the controller down.
 
WHY PERFECT DARK?
 
In 2009, Perfect Dark came out on the Microsoft Arcade.  It was a nice refresh, but for those who want push that refresh further, we decided to try our hands at it.  Many, if not all of us on the team are just starting out in game development and want some freelance project that can “show us the ropes” if you will.  One of the main intentions with this goal is primarily education, introduction with all the tools necessary to develop a game.
 
HOW MUCH WILL COST?
 
None.  In fact, we cannot make any money with this project.  1.) That was never our goal. 2.) Perfect Dark and all names associated with it are copyright ©2000 Rare.  Depending on if Crytek will release a Crysis 3 Mod SDK, this game might require a copy of Crysis 3.  If not, then the game should be a completely standalone download.
 
WILL HAVE MULTIPLAYER?
 
We want to start out with a couple multiplayer maps, then, if we determine that a single player campaign is feasible (given team size, time,  etc.) we would tackle that.
 
JOIN US!
 
For now we only have 2 people in the team, so...
 
WE WANT YOU IN THE TEAM!
 
MODELERS:
 
Experienced modelers in creating characters, weapons, robots, and many vehicles;
 
ANIMATORS:
 
Animators for: Characters, weapons, cinematics, vehicles and robots.
 
TEXTURE ARTISTS:
 
Creators of textures of all kinds.
 
CREATIVITY:
 
Submit ideas that may help in the development of the project, anything is acceptable.
 
Want to help? Send an email with a sample of your work!
perfectdremake@yahoo.com.br
 
MEDIA:
 
 
That's it! Any questions, tips or criticism: 
perfectdremake@yahoo.com.br
 
PS: Moderators and Administrators, if we are doing something wrong, please correct us.
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