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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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cozzie

buying 3ds max (2011)?

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Hi,

 

I'm trying to learn some basics of 3d modelling through a book I've bought, using 3ds max 2011.

Since my 30 day trial will expire in a few weeks, I'm doubting what to do.

 

Something that wouldn't fit my 'hobby budget', would be to spend 1000 to 2000 dollars to buy it, just for hobbying.

What's your advice on this?

 

Any help is appreciated.

 

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Thanks for the advice, i might take a look at blender (heard quite a lot about it).
Not sure though what to do with 3ds max 2011, since my brand new book an game assets is built around it.
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If you are a student you might be able to get a free educational license for 3dsmax (it has all features but you're not allowed to use it commercially), you could check autodesks website for the requirements, if you're not a student your best bet is to just forget about 3dsmax and use a free or cheaper tool instead. (It is a good idea to learn how to use the cheaper tools if you wish to use the software commercially later on anyway)

Edited by SimonForsman
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Thanks, I got it from the website (autodesk).

Also send them an e-mail as an extra check, because I'm not in a 'formal' education.

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autodesk overcharges for their software big time. they want 68,000 dollars for their car design software. adobe software is just as complex and even more widely used in the professional industry and you dont see adobe trying to tap companies for 68,000 dollars for a single license. dont support them support blender. blender is justr as capable and they are not money grubbing dirtbags.

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