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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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AlinaDigital

The Cold War Era Announces Kickstarter Campaign

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"The Cold War Era isn't over, it's just beginning..."

Alina Digital Announces Kickstarter Campaign Bringing The Cold War Era to the Next Level

Dear friends, 

In the games industry we know that Kickstarter is a haven for new, innovative ideas for just about every genre. Usually with Kickstarter video game campaigns, designers want money to get their idea made, promising distribution of the game after its completion. 


Our Kickstarter campaign for The Cold War Era is quite different -- the game itself is already available, and now we want to bring the game up to the next level with an expansion full of fun new features!


Here's a list of bonuses we'll add after a successful Kickstarter campaign: 


? Turn-Based Mode -- Players can choose between RTS or turn-based in both single and multiplayer. 

? Diplomacy Chat -- Converse with your opponent as part of your mind-bending strategics. 

? World Leaders -- Choose a Cold War icon to represent you in the United Nations. 

? Prestige -- Additional Influence rewards for successful military and espionage campaigns. 

? Game Duration -- Choose to play 30, 60, or 120-minute games. 

? Sport -- Gain world influence by succeeding in athletic competition. 

? UN -- Negotiate with other world leaders on the international stage. 


And the #1 new feature the AD team would like to add is... 


THE ARMS RACE -- with this you can build military strength with key technologies to accomplish your specific world domination goals via an easy-to-use tech tree, similar to the game's existing Space Race tech tree. This piece is our "crown jewel," to complete the Cold War in-game atmosphere. We'll be able to add this feature if the campaign reaches its max stretch goal of $7,000. 

We've designed our campaign to truly benefit the contributors. For example, everyone who donates $1 or more gets a chance to preview TCWE for three days, so if you want to check it out before making a contribution it's very easy to do, especially since temporary access codes are sent out the same day donations are received. 

Our Kickstarter campaign is set up to make it almost certain that all contributors will receive their rewards. If the campaign is successful, the most basic goals will be accomplished, and it only goes up from there -- the game gets better and better the more stretch goals we achieve!

So that's our campaign -- it launches today and we hope to see you in the discussion section soon! If you have any questions about our plans for TCWE or our team, please send an email to info@alinadigital.com -- we'd love to hear from you. 

You can also visit the TCWE's Facebook page at www.facebook.com/thecoldwarera , Alina Digital's Twitter feed athttps://twitter.com/AlinaDigitalDev , or the official website at www.thecoldwarera.com . 


Kickstarter campaign – http://www.kickstarter.com/projects/1175173980/the-cold-war-era

About Alina Digital

Alina Digital (www.alinadigital.com) is an independent Canadian game development company. Based in Montreal, Quebec, Alina Digital was founded in 2012 by owner and lead developer Max Sprin.

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