Hi guys, first post here!
For the past 7 months I have been designing and critically thinking of a game I really want to make. I have intermediate knowledge of Java but have never used it for game development, I mainly use it for math/simulations which I find will help immensely with my goal.
Since I'm an absolutely atrocious artist, is it at all possible to build the framework of the game before even adding artwork/characters/sprites, etc.
Since the game I have planned is a cross between RPG and RTS, I am wanting to focus very much on mechanics and how characters and the world interact with respect to dialog choices and actions made by the user. I want to focus all my time on how the game will work and how it interacts with the user and worry about realizing the world artistically later. Is that at all possible and is it a good direction to go in?
Are there any engines that are particularly useful? How would I go about engineering the framework?(any tutorials, books or articles would help me greatly)
Here is what I envision it as:
*Cross between Isometric View Point and 3d plane with 2d sprites. (Think Persona 2, Myth 1 & 2, Ys, Fire Emblem:Awakening)
*Very complex strings of dialogue trees (Players can respond to dialogue in numerous ways all leading to very different results in turn effecting all other conversation and encounters you have throughout the game).
*Open world with grid-like movement like Final Fantasy Tactics, Fallout 1/2/Tactics, Jagged Alliance, Fire Emblem Series.
-Randomized enemy locations throughout city, random events, exploration, build a squad of civilians/ex-military/rebels and take over any house in the game world and build it into a fort. (Simple economy with trading weapons, drugs, people, scrap, etc....Intercepting convoys with your team or attacking other bases..etc)
*Extensive variety and customization of weapons.
*Extensive characters customization (stats, skills, personality, appearance, etc)
So yeah, in a nutshell that's what I have in mind. I have dialogue trees for 20 different NPC's I've written over the last 7 months. Each being around 15 pages of dialogue and outlines on how each choice and conversion will change the other 20 NPCs. I plan on having at least 150-200 NPC's in the game world.
I know someone is going to say this is too big of an undertaking for a first time game developer especially for one person but I'm just doing this for fun and it's always been something I wanted to do since I was a child. I'm prepared for this to take years of work and learning and I couldn't be anymore excited. This is my passion project for the foreseeable future.
Thanks for any input guys.