Math Collision

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11 comments, last by Jerico2day 22 years, 5 months ago
Well, its not pseudo code. Its a language called DarkBASIC, works alot like basic, but made for 3d(Im making a 2d rpg)!! Very simple and easy to use, tho not nearly as powerful as c++. If u want check it out goto www.darkbasic.com
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So that''s what DarkBASIC looks like! Too similar to BASIC and FORTRAN for me, thankyouverymuchI''llnevertouchthestuffnotevenifyouofferedmeamilliondollars.

DekuTree64: moving a pixel at a time is horrendously inefficient, unless you know that you will always have that many redundant cycles. Instead, calculate when your object would collide with any other object (in terms of frames) and move it until then.
Its even easier than BASIC! Its fun to program tho

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