Math Collision
Well, its not pseudo code. Its a language called DarkBASIC, works alot like basic, but made for 3d(Im making a 2d rpg)!! Very simple and easy to use, tho not nearly as powerful as c++. If u want check it out goto www.darkbasic.com
So that''s what DarkBASIC looks like! Too similar to BASIC and FORTRAN for me, thankyouverymuchI''llnevertouchthestuffnotevenifyouofferedmeamilliondollars.
DekuTree64: moving a pixel at a time is horrendously inefficient, unless you know that you will always have that many redundant cycles. Instead, calculate when your object would collide with any other object (in terms of frames) and move it until then.
DekuTree64: moving a pixel at a time is horrendously inefficient, unless you know that you will always have that many redundant cycles. Instead, calculate when your object would collide with any other object (in terms of frames) and move it until then.
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