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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Uros

My XNA 3D project finally on kickstarter :)

4 posts in this topic

Hey guys!

 

I am a hobby game developer, working on my own on a 3d XNA game engine, developed from scratch (no 3rd party libs, etc..). It took me almost 4 years to finish it, but here it is now, almost done, and I am extremely excited and proud about it biggrin.png

 

Here I've written an overview about the engine's base elements, along with the resources used in the development. I believe it should be an interested and useful reading for all the other struggling XNA developers out there.

http://hollowfear.com/development/the-engine/

 

Today I have finally managed to submit the game on kickstarter. You can check it out if you're interested, and support it if you like.

http://www.kickstarter.com/projects/1098556542/hollowfear

 

UPDATE:

Now an early, but highly playable demo is available for download: http://hollowfear.com/demo/

Check it out and let me know what you think smile.png

 

Thanks a lot!!

--

Uros

Edited by Uros
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Thank you! I've invested quite some energy and love into it.....but that's what I love doing, programming games/engines :)

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Very nice, I played the demo -- it ran smoothly.

 

So, what does the installer do? Usually after I test a game like this, I uninstall afterwards, but there was no entry in the control panel window. Really, really don't like this. If I install somebody's demo (especially an indie/crowdsourcing bit), I expect things to proceed in the typical fashion. How should I uninstall? Just delete the files? Would I have to clean up the registry by hand?

 

 

I only had about ten minutes to play around with it.

 

Maybe have a demo with immediate access to a developed and equipped character, or offer an arena. All i did in your demo was walk forward, swing a sword and shoot the bow. And heal.

 

In general, I think nighttime/dark scenes are a bad choice for the first look at a game in this genre. 

 

I guess you have considered different cam angles and zoom? Maybe I missed the controls for this...but I found the angle and zoom uncomfortable. I'd get used to it though...

 

 

 

I'm impressed by the game, and that you did this all by yourself in XNA. Good luck!

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