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Uros

My XNA 3D project finally on kickstarter :)

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Hey guys!

 

I am a hobby game developer, working on my own on a 3d XNA game engine, developed from scratch (no 3rd party libs, etc..). It took me almost 4 years to finish it, but here it is now, almost done, and I am extremely excited and proud about it biggrin.png

 

Here I've written an overview about the engine's base elements, along with the resources used in the development. I believe it should be an interested and useful reading for all the other struggling XNA developers out there.

http://hollowfear.com/development/the-engine/

 

Today I have finally managed to submit the game on kickstarter. You can check it out if you're interested, and support it if you like.

http://www.kickstarter.com/projects/1098556542/hollowfear

 

UPDATE:

Now an early, but highly playable demo is available for download: http://hollowfear.com/demo/

Check it out and let me know what you think smile.png

 

Thanks a lot!!

--

Uros

Edited by Uros

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Very nice, I played the demo -- it ran smoothly.

 

So, what does the installer do? Usually after I test a game like this, I uninstall afterwards, but there was no entry in the control panel window. Really, really don't like this. If I install somebody's demo (especially an indie/crowdsourcing bit), I expect things to proceed in the typical fashion. How should I uninstall? Just delete the files? Would I have to clean up the registry by hand?

 

 

I only had about ten minutes to play around with it.

 

Maybe have a demo with immediate access to a developed and equipped character, or offer an arena. All i did in your demo was walk forward, swing a sword and shoot the bow. And heal.

 

In general, I think nighttime/dark scenes are a bad choice for the first look at a game in this genre. 

 

I guess you have considered different cam angles and zoom? Maybe I missed the controls for this...but I found the angle and zoom uncomfortable. I'd get used to it though...

 

 

 

I'm impressed by the game, and that you did this all by yourself in XNA. Good luck!

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