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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Grey13

Need a Recommendation for Programming Literature

4 posts in this topic

After hearing the sound advice of trying several different programming languages to see which one stuck, I've decided to invest in some literature. The problem now is in which ones and that's why I'm here.

 

So, which books would you guys recommend for beginner programming in Java, XNA, and/or C# towards 2d games? If there are any books in other laguages that you think would help me more in this regard, list them too.

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I've found some books online that are free, so while they may or may not be the best, at least the price is right.

 

- C# Programming, by Rob Miles. Used by the University of Hull in the UK. http://www.csharpcourse.com/

- Introduction to Programming Through Game Development Using Microsoft XNA Game Studio, by Rob Miles. http://www.andrews.edu/~greenley/cs2/IntroProgXNAGameStudio_eBook.pdf

- Bookboon has some C# and Java textbooks. Their business model seems to be the textbooks are free, but with some adds in them.  http://bookboon.com/en/it-programming-ebooks

 

I haven't had a chance to read them yet, so perhaps someone better informed then I can comment on their quality (I'm especially curious if anyone's tried the Bookboon ones).

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If you wanna go C++, here is my list:

 

 

Beginning C++ through Game Programming

C++ For Dummies Complete Desk Reference

Data Structures For Game Programmers

Game Programming All In One 3rd Edition

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If you wanna go C++, here is my list:

 

 

Beginning C++ through Game Programming

C++ For Dummies Complete Desk Reference

Data Structures For Game Programmers

Game Programming All In One 3rd Edition

 

Isn't C++ a bit tough for a newbie?

Edited by Grey13
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If you are just starting off, then I would recommend using a game engine such as Unity.  There are online video tutorials that will get you started and if that is not enough, then you can spend some cash on books.

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