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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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SureLockHomes

Best C# libraries

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Hi I would like to know some of the best c# libraries for making games, I have used XNA for little while but I want something cross-platform and still up to date.

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SharpDX got it's toolkit, it's clone of xna but you can use dx11 features. I believe they've got their model loading working (not only .x and .fbx files, but many more).

I've been also using JBBRXG11: http://jbbrxg11.codeplex.com/ . It's something like add-on to xna to enable dx11 features. It also got animations for models.

Depending what you want to do, Bepu is my favourite 3D physics engine for c# (it supports XNA, sharpDX and slimDX), for 2d you got port of Box2D and Farseer smile.png

 

Yep, both MonoGame and SharpDX have integrated AssimpNet so you basically get all these formats...more or less. SharpDX even has the animation going, not sure about MonoGame.

 

Also, a shameless plug since AssimpNet is my wrapper project ;)

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I guess I'll try that, any good tutorials for it?

You'll find that plenty of XNA tutorials work well with MonoGame, and since you pretty much need the windows phone SDK to use MonoGame (for content processing) the XNA specific tutorials should compile.

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Unity 3D can be developed entirely in C# if you choose. In fact, it was created based on Mono/MonoDevelop but with many different options added.  There are many free or low price art assets and even some world class third party products available.  It is very cross-platform, running on the Mono Framework/Runtime. Everything the end user needs to run it can be included in the download, including the framework and runtime.  The whole development environment is designed for the quickest workflow possible while allowing for extensible coding or libraries. Thousands of developers have completed games with it, some with big sales, so it must be a good game engine.

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