• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Tom Sloper

Game attorneys

2 posts in this topic

This topic is now closed to further replies.
Sign in to follow this  
Followers 0

  • Similar Content

    • By ToadstoolTyrant
      I just had a small question regarding suffixes for the name of a dev team (inc., co., LLC, etc).
      What exactly are the rules for adding those to the name of dev team? Are there certain requirements that need to be fulfilled to legally be able to use a certain suffix? Would a person be able to name their studio X Ltd. or Y Inc. solely for aesthetic reasons or would the suffix need to be warranted in order to use it legally?
      Sorry for the amateurish question and I apologize if I haven't followed some of the guidelines. The FAQ linked in the, "Before You Post," thread no longer exists, so I'm kinda' going in blind.
      Thanks in advance!
    • By Johnny Doe
      Can somebody explain why some fan-made games (Pokemon, Yugioh,Dragon Ball) get taken down while others don't? I just don't get the logic of it? Does favoritism play a role in the decision of ip owner taking legal action? Is there a bar fan-made games must not pass? I would like to know because I am contemplating on making a fan-made card game based on an anime. I've already read the legal portion of sloperama document and am aware of the legal actions that can be taken and why i original is the best way. I just want to know why some popular fan-made games make it and other don't? I've have seen many Pokemon fan-made games using copyrighted material and never get shutdown. And they have been up for 5-10 years. 
    • By mahri726
      Hi. I wanted to make a fan game, and I requested permission via email to use a character. The copyright owner allowed me to use his character, as long as my game is not commercial. Now, I have seen that he is considering selling his rights to a publisher or a bigger studio. If he sells his rights and I release my game, could it be taken down by the publisher, altough I got permission from the previous copyright owner ?
    • By David Burford
      Hi all, hope this is okay to post here.
      There seems to be a myriad of open source licenses these days and then multiple versions of each one so it begins to become confusing as to which you should use and when.
      My scenario is I have been working for some time on a rogueish engine that I've always intended to open source when the base engine is finished and release to whomever is interested in it. People would be welcome to use it to make their own (non-commercial) games out of it as per the norm. The engine is very modable before you even get to the source so its flexible for multiple types of project.
      To that end, in the back of my head I'm thinking one day I could REALLY polish it up and make something commercial with it as the base engine. But do I lose my right to do that if I've given away the source as "open" for other peoples non-commercial ventures? Would I be obliged to share my changes, if any, to the base engine? It seems obvious that if someone else submitted code to the open source public repository that i COULDNT use that without permission and thats fine.
      But what if someone contact me and said hey I really like the work, could I license this to do something commercial? I'm guessing I could license *my* version of the source as long as it had no one elses contributions included? This project is not in the wild yet for what its worth, I'm just trying to get a more solid understanding of what actually happens to your rights as author after you've declared "open source". 
      Thanks for your time! :) 
    • By EGDEric
       Say I hire an artist or a composer to do some work for me. I write up some contracts for them, stating that I own the license to the thing they're producing for me, etc.. Every contract I've seen has been between an individual and a company. Instead of having a contract read:
      "This agreement is made by and between [companyLegal] and [Person's Name]"
      having read:
      "This agreement is made by and between [myName] and [Person's Name]"
      You might be wondering: "Why not just register a business or LLC first?". The answer is, I'm planning on doing that, but I'm applying to a self-employment measure offered by the gov't of Quebec. It's for people on EI who want to start a business. I may not be able to qualify for it if I already have a business registered, and I could get my EI payments stopped if I register a business.
      I could wait until I have a company registered, but I'd like my artist and composer to start sooner, rather than later.
      edit: Bolded [myname]
  • Popular Now