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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ezraanderson

New Game: Dead Dark

5 posts in this topic

~:Sudo Bash

Dead Dark is a rouguelike, zombie apocalypse survival game.
You must survive and then die.

Dead Dark is a multi-platform game, it will be available on:
Windows, Mac, Android, iPhone & iPad and Linux.


Launch the Website Today

  • And it comes with some cool content.

Dead Dark - Important Links

Dead Dark - Promotional Videos

Dead Dark - Development Videos

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moai-ad.png
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Questions

  • Does anybody want to do a link exchange?
  • Video host for better quality videos?
  • Have you liked us on Facebook yet?
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The game itself looks really fun. I have a few friends that I think will really like it.

My only "thing" about it is the website doesn't look very professional. Instead of using a forum for the whole website, consider an HTML page.

Rather than saying "Give us some money" on the donate link, tell people why they should donate. I know you were trying to be funny, but when it comes to asking random people for cash you need to look professional.

Good luck with the game, everything else looked very good. When do you think will be the first release? Will you be doing any free trials/free beta testing?

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While the gameplay appears interesting, the UI isn't very user-friendly.

I understand that you may be trying to emulate roguelike minimalist style, but it should not impede you from taking advantage of UX advancements.

 

Also, a couple of things tipped me off that you may not be an american native:


Does anybody want to do a link exchange?

Do you mean cross-promotion?

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@minibutmany

 

those are very good points. I haven't put any thoughts into donantion scheme, its just a filler page for now.

 

 

 

@orymus3

 

"Do you mean cross-promotion?"  thanks, i will think of something better then link exhange.

 

There was a lot of effort put into the ui. the ui was designed for tablets which works well but feels clumsy on the pc.

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Still grind-way at it. Here is a video from a while ago

Alpha 2
https://www.youtube.com/watch?v=3VFGFYRgheg

 

 

been playing with some different lighting techniques for dynamic hard & soft shadows, much harder than I thought to integrate into a 2D game.

kind-of-nice.png

 

Here is a video from the other day of "the street light" test. Not very exciting, and the lighting still needs a lot of work, and might not even make it in to the final game.
https://www.youtube.com/watch?v=Vcn4Pve8mVM

5meg downloadable HD video much better than youtube quality
http://ezraanderson.com/moai/collision_step/lighttest.m4v

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~
Spent some time today polishing up the inventory stuff.


Stats 1 : basic stats
inventory-1.png

Stats 2 : load out
inventory-2.png

Basic Crafting Menu.
inventory-craft.png


Searching boxes, the crate ICON is a filler icon from openart will be replaced in the future.
inventory-trunk.png
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