• Advertisement
Sign in to follow this  

Catapult Rig

This topic is 1667 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have never actually had to rig one for use in a game ( catapult that is ) and have found this rather annoying. Any clue on how you guys might go about rigging one of these?

 

gallery_1_371_116322.jpg

 

The movable parts are the front and back wheel base, the turn arm, and the catapult arm. Thanks for any suggestions in advance.

Share this post


Link to post
Share on other sites
Advertisement

This should not be a problem. E.g. using a bone system:

origin
- front-axis 
-- bind both front wheels to it
- back-axis
-- bind both back wheels to it
- lever-pivot (ends at the pivot point of the lever)
-- lever bone 
--- bind lever to it

Constrains:

- axis: only rotation around the bone (e.g. local z axis) allowed

- lever, only (limited) rotation on two axis allowed (you need to disallow the rotation on e.g. the y axis).

 

There are really many ways to rig this and it should be too hard.

Edited by Ashaman73

Share this post


Link to post
Share on other sites

It is not that it is hard, it is that I have never done something mechanical and thus have no idea how to do it. The people over at polycount helped though and I figured it out. Thank you very much for the response.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement