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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Feedback for my portfolio

2 posts in this topic

First the website: lots of animation, mystery-meat navigation, cross-site links, and so on.  The mystery-meat links are inconsistent: Why is the big white text "The Sphere" a link but the same visual style "WSB App" not a link?


My first impression before I can even find your resume (still looking after two minutes) is that your information is not clearly organized. If I were considering hiring you, the site destroys your credibility.


I'm ignoring that and stumbling through your site...


"The Sphere : 3D Platformer programmed in DirectX".  I see a picture, and a link to your wordpress site that does not impress me ("Let's get this finished!!!") nor does it inspire confidence in your ability. Also I cannot find a video, an executable, and source code. Without those you don't really have a portfolio.


WSB App: image is broken, description says that this has nothing to do with games.


Flak: Link is broken.  Again no video, executable, or source code.


"Stay Alive" takes me to another site. No source directly, I need to open it up in Chrome's source inspector and manually load the JS files. ... and I can see it is a 500 line game.  It is certainly interesting, but it shows me only that you can make very simple javascript games.  Are you applying for a job as a javascript programmer? If no, then this is mostly irrelevant.


In Progress: No images, no links.  As far as I know "In Progress" means you have only named the project and then gave up.


"About Me" This is an opportunity to show yourself as a professional game developer.  It does not. There are innumerable ways to make it look professional, exactly how you do it is up to you.


And I finally found your resume!  It says you are still a student even though your site says you have graduated.  Update it.  The "Classes" section is sadly necessary because you did not go for a computer science degree; consequently I need to actually do work to compare you against your peers. You are missing mathematics courses that I personally feel are important (calculus and linear algebra) but I'll attribute that to your degree choice.  The bullet list of items is mostly useless to an employer; writing "ARM assembly" could mean that you looked at it once or that you studied it for a semester. It is unlikely that a fresh college grad with the portfolio you presented has any serious experience with Ogre, SDL, PyGame, Bullet, Havok, OpenGL, GLSL, HLSL, OpenAL, ODE, OGRE, and Unity.  You might have some passing experience and you might have downloaded and played with them.  You might have even actually used one or two of them enough to become familiar with their quirks. The list itself reeks of inflation. Show me what you actually did, not a description of the project.  The "Contract Work" is the only section that does that. A senior project with "15+ people" saying only it is a 3D shooter tells me nothing. You could have been the person who did nothing, because every senior project seems to have that person.  Stating you were in a "minecraft club" for four months does NOT give me any incentive to hire you.  But enough about the resume. Read previous resume reviews because yours suffers from most of the same common problems.


Finally on your site I find some code.  It is not impressive.  


A 60 line piece of Javascript.  Four functions. I'd be more impressed if you had written the grid and animation system. As it is, it's a school project where I believe the teacher likely spoon-fed you most of everything you needed to know.


A 56 line implementation of a math formula that was clearly part of your coursework, does not have any documentation, assumes I am comfortable with names like A, B, C, D, ax, ay, fgens, invDist2, and so on.  Not impressive.


A simple Vector class, and another unimpressive 125 line program.



It needs a lot of work.  Finish your games and post videos, executables, and source.


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