Sign in to follow this  
REF_Cracker

Graphics Debugging - Visual Studio 2012 - "Generating Shader Trace"

Recommended Posts

REF_Cracker    966

Hello all,

I am in the process of upgrading to Visual Studio 2012. I've modified my project to use the Windows Kits \ versions of the directx headers and libs ... got rid of D3DX etc etc. And I was hoping I'd be able to use the graphical debugger, but it just hangs when I try to use the pixel or vertex debugging. Everything else seems to work fine. When I start debugging shader it just hangs or crashes on "Generating Shader Trace".

 

Anyone else encounter this?

Thanks!

Share this post


Link to post
Share on other sites
REF_Cracker    966

SOLVED

I just downloaded "Visual Studio 2012 Update 3" and that solved the issue. I should have done this in the first place but I figured since I just downloaded VS 2012 yesterday directly from MS servers that it would've included all updates in the distribution. I guess not. In any case I'm happily debugging now!
 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this