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Graphics Debugging - Visual Studio 2012 - "Generating Shader Trace"

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Hello all,

I am in the process of upgrading to Visual Studio 2012. I've modified my project to use the Windows Kits \ versions of the directx headers and libs ... got rid of D3DX etc etc. And I was hoping I'd be able to use the graphical debugger, but it just hangs when I try to use the pixel or vertex debugging. Everything else seems to work fine. When I start debugging shader it just hangs or crashes on "Generating Shader Trace".

 

Anyone else encounter this?

Thanks!

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SOLVED

I just downloaded "Visual Studio 2012 Update 3" and that solved the issue. I should have done this in the first place but I figured since I just downloaded VS 2012 yesterday directly from MS servers that it would've included all updates in the distribution. I guess not. In any case I'm happily debugging now!
 

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