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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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slicer4ever

Suggestion: gamedev jam?

4 posts in this topic

Considering this is a site dedicated to game development, i'm surprised i never see dev contests, or jams. Something like a 72 hour gamejam would be pretty awesome to participate in with gamedev.

I know a physical location might not be possible, but if done right, a page dedicated to diffrent team livestreams/universal chats could make things quite interesting for alot of the devs to tune in and watch, particularly those in the begginners section.

Anywho, just an idea, maybe i'm the only one that would like to see this happen.
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We've had smallish community-based contests before, and a couple of larger contests, but there hasn't been anything of the sort for a while.

 

We'd really love to have more contests, but we really want to make sure we can do it properly before we commit ourselves to another contest -- we'll support any community-based efforts though!

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The gamedev moderators might be able to see if a physical location is possible (for members who registered their living country).

Sounds like a cool idea to me

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The gamedev moderators might be able to see if a physical location is possible (for members who registered their living country).

Sounds like a cool idea to me

i'm not saying it's out of the question, just unlikely considering that this board has members from pretty much every corner of the globe.

 

@jbadams, i know that we might be able to construct our own community one, but i think it'd get a bit more participation if it were more heavily backed by gamedev.

 

although, perhaps it's just me, since not much support seems to have found it's way here.

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We're definitely interested in running more contests and community events, and we'll get to it eventually, but given the availability of these things elsewhere (Ludum Dare, PyWeek#onegameamonth, many others) it's a bit lower on our priority list than some other stuff that will really help out the site and that a lot of people have been asking for.

 

It's definitely something we do want to do in future though, and hopefully sooner rather than later. smile.png

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