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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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TrailerMoon - The new and inexpensive way to have a professional trailer produced

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Dear gamedev community,

Today we'd like to introduce ourselves and the launch of our new project TrailerMoon!

TrailerMoon is the new and inexpensive way to have a professional trailer produced that promotes your game, app or product!


No matter if you are a game studio or an app developer or you need to promote any type of product or service – in times of YouTube and Social Media an emotional and dazzling trailer is indispensable. With TrailerMoon you find an affordable solution.

Our studio produced many commercials and trailers for broadcasting organizations and leading companies in the games market. Recently we experience a growing demand for low budget trailer productions. Especially start-ups and indie studios need professional trailers to present their products to the market. That is why we started the TrailerMoon project.


We're looking forward to read from you if you're interested in a trailer, if you'd like to have more information or simply if you want to send us your feedback!

Your team at


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Hi all,

Thanks again for your kind replies! smile.png

1) This trailer was for the a game called "Wack-A-Doo". It's from 5D Lab and shows how easy it is to customize our projects to a specific product. It is based on the project "Fun Riding". To bring the look a little more into a Stone Age setting we changed the background tint to an earthy-ground color. We switched of the sparkling particles in the text animation scenes. And additionally we created the split screen composition around 0:50 to show the multi plattform feature of the game:



2) This one features an app programmed by Daubit. It is based on the project "Faith in all". We set the backgroud color matching the Daubit logo and created a cutdown of the original trailer - what do you think of it?



What do you think of them?

If you like are interested in what we're doing, you might want to visit us at gamescom:


We're also happy to receive some likes on Facebook or followers on LinkedIn.

Thanks so much and have a great day!

Edited by TrailerMoon

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