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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Koshmaar

Ninja Cat and Zombie Dinosaurs - free web game finished

3 posts in this topic

Hey guys and gals, I'd like to announce that my first indie flash / Flixel project is complete smile.png

ninjacat_menu.jpg

ninjacat_screen1.png
 
Zombie Dinosaurs have invaded Paris! Ninja Cat needs to kill them with shurikens and katana. Type or die. Original idea, lots of action, addicting gameplay and polished execution!
 
Features: 5 long levels featuring well known places from Paris, 4 totally diferent dinosaurs (raptor, triceratops, pterodactyl, brachiosaur), 1 boss (T Rex), 4 powerups (health, score, shield, slow motion), 3 difficulty levels, optional stars for additional chalange, statistics. Try to build the biggest combo to score the most points.You can take screenshot from stats screen to brag before your friends on Facebook. Game can be finished and has an outro.
 
Remember: zombie dinosaurs make learning fun!
 

I've made almost whole game by myself (code, design, art) - except for music and sounds. The game has been sold at FGL (for peanuts) and is currently playable for free on internet:

It took me 9 months total, during which I've learned everything related to Flash platform from scratch. You can read the complete postmortem on my blog: http://www.koshmaar.pl/blog/ninja-cat-and-zombie-dinosaurs-postmortem/

Play, comment and rate (if you want smile.png ), feedback appreciated.

NinjaCat_2.png

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Nice game but I have noticed what I think is quite a big bug.

If you type the first letter of a word then press enter the word auto completes itself.

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OMG, you're right. Somehow this part of the debug code is there %))) That's strange because I had this kind of C++ macrodirectives for DEBUG parts, and it was always disabled for build releases.

 

Fortunately you're not getting points when you ENTER words... you have to fully type them to get points. But still, for updated version I will disable this.

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Just relesed trailer :)

 

[media]https://www.youtube.com/watch?v=iWN__TSZHDY[/media]

 

Please share if you like.

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