• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Mr. Game Studio

Approaching career as a lead designer

4 posts in this topic

Introduction

Hello! This is my first time visiting gamedev.net & I want to start by introducing myself... I am 21 years old living in Syracuse, NY. I don't go to college but instead am utilizing my internet resources to learn. On my free time you can find me doing Web Site development, tweaking my computer (O.S. + Hardware), enjoying the outdoors, and of course playing some killer video games. I've been brought to a interesting stage in my life, that being - I know exactly what I'd like to do for a living.

 

History

When I started searching for methods of creating video games a few years ago I eventually came across 'game engines'. This was the point where I was getting a better vision of what it took to make games. Now that it is clear what I'd like to do, I've been spending time experimenting with different game theories, playing mixed genres and creating design documents. I want to be the one to create the story/gameplay and everything that falls in between.

 

Goal
Now that you know all about me, i'd like to ask for some community help in becoming a 'game designer'. So far, I have contacted a few people about starting a game. Due to certains things not being in place most of them have not been successful. If people could suggest the following it would be a great help:

 

  1. Some good book recommendations on this career
  2. How I can connect with other people that would like to use their skills to create game
  3. Lastly, anything that you would like to contribute would be great (I'd like to hear what others think about this career and how to approach it without attending college first)

 

 

 

 

 

 

 

0

Share this post


Link to post
Share on other sites

I recommend making a game (preferably alone so you know all the stages) first. Also going to a college won't hurt and if you can afford it I highly recommend to do so.

0

Share this post


Link to post
Share on other sites

If you don't see more than 1 of yourself being useful to a 3-5 member team(Meaning 1 to 3 other people with different skill sets).   You're not going to be a designer for a small team.

 

Look at joining other teams.   There is a positive side about this that small-indy/hobby games fail frequently, and often.   Which means you're going to be able to get onto 2 to 5 of them in a year of time.   So this is going to get you two very valuable things: first you can learn from others mistakes, you also meet people that are actually useful(so you know who to contact later).

1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0