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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ajm113

Releasing VS2012 Win32 C++ Project w/ Library Problems

4 posts in this topic

Hello everyone, so after a long break from coding I decided to wip up a small application using Visual Studio 2012 on Windows 8 32bit computer.

 

I've attempted to run my application on my laptop that's running Win7 64bit without Visual Studio debug libraries, but does have the Redistribute VC2012 Service Pack 3 installed. I've tried loading libraries statically (prefer), and dynamically, but it appears nether of solve the issue. What the program is basically appear to be doing the second it starts up is awaking PCA in Windows showing the good old "Your program may have not been installed correctly" without any other errors and I verified that the program instantly crashes before it does anything... I'll describe my project settings as best as possible for static linking and what Dependency Walker is throwing  at me.

 

Project set to Release Mode:

MFC: Use static linking

Runtime: MT

Manifest Generating: OFF

Using multi-byte code instead of unicode.

 

And by the way, it's all pure Win32, and C++ I'm not even using MFC or third party libs.

 

If I may rant for a second. Releasing a project on VS2008 was much easier to throw at older Window machines... I can wip up a application and throw it at a XP machine and it will run it just fine...

 

Thanks for your help!

Edited by ajm113
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I'm wondering.... Is it possibly be because the 32bit app is calling 64x dlls from "syswow64" instead of "system32" and I heard it's not always a good idea to mix the two up?

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Okay so I pin pointed that the assertion error that wasnt being thrown on Win7, but I've fixed it, now I get this STATUS_CONFLICTING_ADDRESSES or "The application was unable to start correctly (0xC0000018).". I have no idea what this means to me, since it's been like ages since I've touched this stuff.

Edited by ajm113
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MFC: Use static linking

[...]

And by the way, it's all pure Win32, and C++ I'm not even using MFC or third party libs.


Why are you linking MFC if you are not using it? Since you are pulling in MFC, is it possible it links to the dynamic runtime?
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I feel really silly... The reason why it kept crashing was because of my exe compression.

 

#pragma comment(linker, "/FILEALIGN:512")
#pragma comment(linker, "/OPT:REF")
#pragma comment(linker, "/OPT:ICF")
#pragma comment(linker, " /INCREMENTAL:NO")
#pragma comment(linker, "/ALIGN:512")// Merge sections

I think I'll just leave the file size alone since the exe is only 34kb anyways.. XD Unless my executables are like 10MB+ then maybe, but I'll just leave ALIGN alone for now...

Edited by ajm113
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