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What Engine to start with?

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Hello,

I suppose this is a frequently asked question, but I didn't yet find an answer to it.

 

So, I want to get started with game development and the question is: What Engine should I start with? I have knowledge in C++, C# and Java and I've already tried out Cryengine 3, Unity and bought a book on DirectX 11 with C++, which seems too complicated and I guess programming your own Engine won't get you really far unless you're an experienced game programmer, but I may be wrong.

Cryengine 3 looks really good and seems beginner-friendly, but the problem is that you have to log in to play the game after you release it. Unity is beginner-friendly too, but in my opinion I can't get as much out of it as I can with Cryengine.

 

What Engines do you guys use, and what are the advantages/disadvantages?

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Hello,

I suppose this is a frequently asked question, but I didn't yet find an answer to it.

 

So, I want to get started with game development and the question is: What Engine should I start with? I have knowledge in C++, C# and Java and I've already tried out Cryengine 3, Unity and bought a book on DirectX 11 with C++, which seems too complicated and I guess programming your own Engine won't get you really far unless you're an experienced game programmer, but I may be wrong.

Cryengine 3 looks really good and seems beginner-friendly, but the problem is that you have to log in to play the game after you release it. Unity is beginner-friendly too, but in my opinion I can't get as much out of it as I can with Cryengine.

 

What Engines do you guys use, and what are the advantages/disadvantages?

 

 

Cryengine 3 looks really good and seems beginner-friendly

 

Yeah... no, CryEngine is certainly not beginner friendly.  Do a search on developers using CryEngine, you wont hear too many good things, especially from indies.  I maintain a list of modern indie friendly engines, that's a place to start.  If it were me, depending on language I would go with C++:GamePlay3D or Ogre3D, Java:jMonkeyEngine, C#:Unity. Those are simply opinion though.

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