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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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BStar87

Best Engine for a Top-Down Isometric RTS Game

5 posts in this topic

Ok I downloaded Unity 4 about a week ago and am currently still learning my way around it. I'm more comfortable than I was when I first started, but know there's still much to learn. I've read that even though Unity is a 3D engine, it can be tricked into being a 2.5D isometric game similar to Command & Conquer, Age of Empires and Civilization. Then I started checking out other potential engines like Game Salad, but I've read since you can't code with GS then it makes building a strategy game almost impossible. Is this true? What about Game Maker? Problem with that engine is I haven't seen a beautiful game graphically made with that engine...have I missed one? What about XNA?

 

Which engine should I chose for the style of game I want to build? Originally I was going to go top-down entirely...but I just feel limited with that and the lack of graphical depth is a turn off for me so making it isometric seems the best way to go. Not to mention to more popular POV. 

 

EDIT: BTW, the game I'm making is one where you can build an army a la the Total War series...just not with nearly as many character models sadly. So taking attributes like attack, defense, armor, etc into account I wanted to know if there were a way to have a D20 dice mechanic? Obviously that's a coding issue right? Guess that rules out Game Saladsad.png

Edited by BStar87
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Game Maker Studio already has many games of the genre. 

 

And I can import custom renderings and/or maps from say Blender?

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Isometric? Almost any game engine should do the job: From as low level as OpenGL calls to as high-level as Unity, or anything in between. That's not very helpful, I know, but what I am trying to say, is, rather than the graphics style, you should consider what your target platforms are and what language you are comfortable with. Then consider cost, and license terms. E.g. if your game was open source, I'd just take one of the existing games and adapt it, while e.g. Unity costs around $1500, I think.

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Isometric? Almost any game engine should do the job: From as low level as OpenGL calls to as high-level as Unity, or anything in between. That's not very helpful, I know, but what I am trying to say, is, rather than the graphics style, you should consider what your target platforms are and what language you are comfortable with. Then consider cost, and license terms. E.g. if your game was open source, I'd just take one of the existing games and adapt it, while e.g. Unity costs around $1500, I think.

 

My target platforms are the Android and iPhone. Although I see Unity has a seperate addon for iOS and Android with Unity Pro...each $1,500unsure.png. Although on their front page it says they've made mobile deployment free...so idk. I'm currently following a tutorial for Unity that uses C#, but as I said I haven't been doing it THAT long. I'm open to transitioning to Game Maker or XNA though. I just didn't want to waste time trying to make a game that wouldn't allow an isometric camera angle.

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My target platforms are the Android and iPhone. Although I see Unity has a seperate addon for iOS and Android with Unity Pro...each $1,500. Although on their front page it says they've made mobile deployment free...so idk

They adjusted their license so mobile platforms are similar to the PC platforms.  You can use it for free if you don't make a lot of money. Free usage comes with limitations, like you must use their splash screen and you don't get access to the source.  Even with those limitations it is still a pretty good deal.

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