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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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maximo1491

2D grid based strategy engine

3 posts in this topic

Hey guys, I'm sure this question has been asked a hundred times before but after a quick look through the posts I cant really find anything, I recently participated in the Brains Eden game jam and afterwards I really just want to expand the game we made for it!

 

What I am wondering is if their is a 2D engine you can recommend for me to use or is it better to make my own one, which I am fine with just obviously there is no point doing it if there is a perfectly good tool already out there! The style of the game has an age of empires feel but will be a more modern day equivalent, the plan is to have quite a big map so obviously when all the AI and pathfinding come into play some performance problems could be an issue! Any suggestions you guys have would be much appreciated!

 

EDIT: Obviously didnt look very hard just found this in the beginner section, would rather build this game in C++ as well which I forgot to mention but have got experience in C# and js!

Edited by maximo1491
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tbh if you have experience in C# I'd use Monogame / XNA and build your own.

 

Is there a reason you want todo this in C++? does it need to be in C++?

 

I think if you went with c++ you spend more time learning the language and building a solid base than actually making a game.

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If you have experience in C#, XNA would be great for you to make an engine. You don't have to worry about any API specific stuff and get straight to building the engine. The only downfall is XNA has alot of things happening behind the scenes, but those things are what make it so easy to use.

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Thanks for the replies guys, and no it doesnt have to be C++ but I used it for the last couple of years at uni using DirectX and OpenGL just though that would be a good base, heard that SDL is pretty good do you guys recommend that? or go with c# and xna?

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