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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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eastbit

Gameserver intercommunication

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Hello there,
I'm currently working on a project which consists of multiple server instances on one machine (or server wide). Since all of them need to work together they need to be able to share messages in real-time. Now I'm gambling about which method would be efficient and easy. Certainly I could create a new protocol and communicate using pipes, unix-sockets or tcp-sockets. But I want to use something like a standardised message-system. For example: it would be nice to access the servers using any small applications like python scripts (so their should be librarys for different languages).


I thought about using amqp or dbus but first I want to hear some opinions from experienced devs.
So, could anyone give me some hints about how I could/should do the intercommunication?
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Why wouldn't pipes or TCP sockets work from Python scripts or other languages?

 

Anyway, for local communications, ZeroMQ is a pretty good choice. As long as you can control who gets to send messages using firewalls, it's reliable, fast, and available in many languages. It is, however, not a good choice for accepting traffic from untrusted remote senders.

 

Another option you can look into is Apache Thrift.

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Why wouldn't pipes or TCP sockets work from Python scripts or other languages?

They would have worked from any language but I didn't want to build my own protocol libs for multiple languages.

ZeroMQ looks really cool. I'll work into it.

Thanks
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