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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Official Trailer and Closed Beta Signups for "Postmortem", Free Indie game where you play as Death in conflict-torn nation!

3 posts in this topic


You are Death sent to claim a life in a country torn by
a violent domestic conflict and industrial revolution.

How will you choose?


Official Trailer - Watch Now!

We are currently in Closed Beta, so Hurry Up and Register! Don't miss your chance to Preview the game and Influence it's development!

We're also still looking out for one extra writer/editor and potentially graphic artist (in-game sprites, maybe GUI) so if you're interested shoot me an email at info@postmortemgame.com . We'll also be starting a second round of Beta Testing signups soon so keep an eye out!

Please check the Postmortem Homepage
Like on Facebook
Follow on Twitter
Track on IndieDB

postmortem-beta-conversation-3.jpg postmortem-beta-search-clothes.jpg postmortem-beta-bookstories.jpg postmortem-beta-the-gala.jpg potmortem-alpha-screenshot-unexpected-de

What is Postmortem?

Postmortem is a short exploratory adventure game taking place in a fictional industrial-age country of Galicia, ravaged by five years of violent rioting between two ideologically and economically divided communities. You play as death incarnate, sent to a fundraising gala with the objective of claiming a single life from any of its attendants and staff.

By exploring the space, conversing with the patrons, and uncovering various clues, you will learn about the world and the characters, revealing how their deaths might (or might not!) influence the country.

But how much should you meddle with mortal affairs? Perhaps a random choice is the fairest? What other effects could your involvement have?

Quick FAQ

What is the state of the game?
The game is now in fully playable, feature-complete Beta! We are now making final design decisions, replacing and polishing placeholder art, as well as editing all writing + story.

What Platforms is it for?
Currently, only a PC release is planned. Will there be more? If it takes off smile.png

Will it be free?
Yup! If the game proves successful, I do have ideas for future episodes and projects that may go commercial, but the original will always be free!

Who is developing this game?
Me, with the help of two talented composers, three graphic artists, and a writer, but I am still looking for extra helping hands. So let me know if you'd like to jump onboard and become a part of the team!

When will it be released?
If all goes according to the plan, August 15!

So who is the author?

I am a travelling Cinematographer, Game Programmer and Web Developer currently living in Los Angeles. Aside from hobby game programming since me tweens, I have worked for two years at a small indie studio that published two titles for PCs and consoles. I also have a Masters in Comparative Ethnic Conflict which, as you can see, inspired much of the setting for the game. This isn't intended to brag so I'm skipping details - if you're still curious you can find more details about me here. Edited by Koobazaur

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Wow, the concept of this game is totally unique and new to me. I think I might have to sign up :)


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USGamer.net writer Cassandra Khaw’s shares her positive early impression of our Beta !

"There have been plenty of discussions about how video games can function as a medium for important messages and Postmortem is a prime example of that."

And from her Twitter:

What I really, really liked about Postmortem, though, I think, was how it dealt with burgeoning feminism in the country. It's surprisingly vivid, and almost a bit unsettling as to how it was presented.

Full Article: Postmortem: Death, Dessert and Political Agendas

postmortem-on-usgamer-frontpage.jpg Edited by Koobazaur

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