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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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JacobBev

Livestreaming game development

3 posts in this topic

A few months ago i was on Twitch.tv and found a user named Under the garden working on their game under the garden. They livestreamed pretty much all day every day. It was the best thing to watch but out of no where they just kind of stopped. I was wondering if anyone knew of any livestreams similar to this.

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This type of thing is not popular, and I don't think it ever will be. Game development is not fast paced, and it sure isn't exciting to watch. Games are pretty entertaining to watch depending on who does them, but game development? I can understand a "behind the scenes" livestream where you just wing it for two hours and show the most exciting things you have been doing, but no one would want to watch you find out why the transparency in your .png assets is crashing your software for an hour straight, and I seriously doubt someone could entertain with their personality for that long.

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Yeah, sometimes development is downright tedious and boring, especially if you're not intimately familiar with what the person is working on.

 

What might be more interesting is seeing video of how someone debugs a specific complex problem. I've realized that some developers don't really have much in terms of debugging skills, since it isn't something that is really taught anywhere, and such videos may help them learn how to attack certain problems.

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I like dev Vlogs. Dev livestreams seem like they would be boring.

 

The one alternative I could see would be like a live dev vlog, where they already have an idea of what they're doing/talking about or they are doing a kind of video ama while they are doing it.

 

As a developer, I could see why someone might want to do it; it can be kind of lonesome/boring just working by yourself. I can also see why you might not want to; first impressions can really screw your game.

 

I don't know anybody else who does similar stuff though.

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