OK to 'steal' someones idea if they are doing a crap job of it?

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21 comments, last by LorenzoGatti 10 years, 9 months ago

Is it ok to 'steal' someones idea if they are doing a crap job of it?

I came across this RTS game on my Daughters android device the other day.

I love the concept behind it. But, in playing it, I find that it is slow (as I traced the game to be browser based), very buggy, poorly supported, poorly documented (well, no docuementation at all in fact...), no responses at all from the creator of the game in his own forum (the forum also hard to track down), homepage has next to nothing, not even his own game.

The Alpha, turned to Beta yesterday. The olny difference that I could see is that you are now sprayed with advertisments.

This guy has gone, the absolute opposite in the whole project than I would have gone.

Loving the 'idea' but totally frustrated by the handling by the solo developer, I was thining of taking this idea and doing it the 'right' way (my perception of right anyway).

Obviously, it would have to be handled delicately as to not be obvious that the concept is very similar, to avoid any litigation, etc..

I am sure my end result would be absolutely different anyway as my intention would not be to make a clone (more 'inspired by'...).

What are your thoughts on this?

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You can make a game inspired from another game. However, you can't rip off sprites, sounds, or make a near-exact replica.

Beginner in Game Development?  Read here. And read here.

 

Yep, I certainly wasn't going to rip off any media or be a replica.

The original is crashy and unsupported. No way I want to replicate that - LOL.

Most games, I figure, are just a variant of what's already out there. Consider this game to just be a source of inspiration. Music is the same way. All that matters, for myself personally, is that I am enthused about what I'm working on. So if you're excited about making this game, I'd say you've found yourself a valuable thing, because being able to make something, and having a desire to make it, is something that grows harder and harder to come by over time.

You stated nothing but opinion in the original post. You may be correct, but you also may be criticizing a game made by a new developer or not realizing that what you see as problems are actually features. You don't like it, but that doesn't mean that I wont like it.

Put another way, how would you like it if I had poor opinions of a game you worked hard on, and then remade it in my image? Instead of posting subjective opinions of a nameless game on a public board, try discussing your issues with the developer. That really is the whole point of alpha/beta testing.

It's ok to be inspired, but it's not ok to simply imitate.

Daniel Cook suggests that you should "evolve key innovations" rather than simply copying whole systems en mass.

So, do you feel that you've been inspired by this game and that there are key elements you could weave into a new and better experience, or would you simply be copying it with a better technical implementation? Changing all of the graphics, storyline, etc. might make you legally safe, but doesn't necessarily make it morally ok. You need to decide if your game is really different enough that you're morally in the clear, or alternatively if you care that you aren't.

- Jason Astle-Adams

Ever heard of:

  • Windows (plus Word, Excel, Explorer, etc.)
  • iAnything (pod, phone, pad, mac (esp. the mouse interface), etc.)
  • Amazon
  • Google
  • Facebook
  • Id's shareware model
  • Blizzard MMOs and RTSs
  • Riot's free to play model
  • Etc.

Every single one of those were "stolen" ideas.

The question isn't whether or not its ok to "steal" an idea if someone else is executing poorly. The question is whether or not you can execute well enough to make it worth your trouble to develop it.

You stated nothing but opinion in the original post. You may be correct, but you also may be criticizing a game made by a new developer or not realizing that what you see as problems are actually features. You don't like it, but that doesn't mean that I wont like it.

Put another way, how would you like it if I had poor opinions of a game you worked hard on, and then remade it in my image? Instead of posting subjective opinions of a nameless game on a public board, try discussing your issues with the developer. That really is the whole point of alpha/beta testing.

Sure, if you like features that cause your device to reboot, or simply do not work like a 'name change', then you would love it (amongst heaps of other things - all bugs).

I have tried to discuss this on his board and am yet to recieve a single reply.

The only single reply the developer has ever made to anyone is a single word 'Acknowledged', in the year or two the board has been running.

I am probably over reacting by using the word 'steal'. Hehe.

My version of the idea would end up completely different (this guy's app would be just a source of initial inspiration to get me started). I have been tapping away at code for years trying to come up with an idea that would keep me entertained enough to actually bring to completion.

...snip...

My version of the idea would end up completely different (this guy's app would be just a source of initial inspiration to get me started). I have been tapping away at code for years trying to come up with an idea that would keep me entertained enough to actually bring to completion.

personally, i'd say your in the morally clear then.

Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

It does sound like you are not actually stealing anything. You have seen an okayish RTS and you want to make a better RTS. If that was stealing then every RTS since (Dune ?) would have been stolen.

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