Being a 3D artist I am often asked to join others in there game projects, from years of experience I have learned to ask these three questions first.
Have you made a 3D game before?
Can I download it?
What is your poly budget?
In truth, I really only care about the third question, I will still join a project of a beginner if thy prove thy did some research.
The answer: "modern game engines do not need poly budgets." means that the game, will not see the light of publication.
Even a number, that I consider to be too high could mean the end of the conversation, but how much is too much?
I fear that two years of working in the CGI world has numbed my understanding of the needs that game designers have.
Now I am asking those of you who have worked or have a good understanding of 3D graphics, how much polygons do you use?
I understand that it depends on the project so feel free to elaborate, if you want you can answer in a data form e.g.
XNA
3rd Person Shooter.
Hero 5000 Polygons(10 000 Tri)
Edit: Bones 22
Enemy 4000 Polygons
Edit: Bones 18
Large prop: Building 500 000 Poly
Mid Prop: Tree 10 000 - 8 000 Poly (Static mesh)
Small Prop: Gun 2500 Poly
Ps: If we could use unlimited polygons, I will be one of the first to right a atom based game engine.