Looking for a good source or book on HLSL that would show some recipes for some effects that would work with DX9 using XNA. Its got me a bit hung up.
Any suggestions out there? There are a lot of books on the subject but that can be deceiving...
Looking for a good source or book on HLSL that would show some recipes for some effects that would work with DX9 using XNA. Its got me a bit hung up.
Any suggestions out there? There are a lot of books on the subject but that can be deceiving...
That book is quite old but i haven't seen any recent books quite like it. It contains a collection of nice post-processing shaders with source code.
I'm going to second the Frank D Luna (http://www.amazon.com/Introduction-Game-Programming-Direct-9-0c/dp/1598220160/ref=sr_1_1?ie=UTF8&qid=1376026640&sr=8-1&keywords=beginning+game+programming+directx9+a+shader+approach), start off with 3d math basics, covers basic DX, and most of the rest is learning HLSL through implementing various effects (particle effects, shadow mapping, normal mapping, water effects with displacement mapping, environment mapping, and terrain).