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Collision detection for 3d objects based on Fourier-Motzkin elimination method

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Hi,

 

I've done a research work on collision detection problem for 3d objects based on Fourier-Motzkin elimination method.

I've looked for similar works, but only found a dead link on this forum (http://www.gamedev.net/topic/597119-fourier-collision-detection/) or a reference to the book Real-time Collision Detection by Ericson on Google (http://www.elsevier.com/books/real-time-collision-detection/ericson/978-1-55860-732-3). So I thought mine could interest someone and decided to post this topic.

Please have a look here : http://www.bayashiinjapan.net/CollisionDetection/ and let me know what you think about it.

 

Thanks in advance.

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