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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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WopsS

Where to start with program develpoing?

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Hy, where i can start with program develop in C++? I want to learn to make game, model, characters etc :D

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Hi, here is the link to one of the best advices: http://www.gamefromscratch.com/post/2011/08/04/I-want-to-be-a-game-developer.aspx

 

(Not sure how much programming knowledge you have...assuming you have no knowledge)

Start by making basic text based applications. That way, its easier to understand concepts and new ideas. Initially programming can be quite frustrating. By just focusing on the language the (already) large learning curve of C++ would be reduced a bit. Try to create small programs/samples with each new lesson learned. This way you can test your new knowledge and see what works/or not and why.

 

When you feel ready you can go with basic 2D games like pong, breakout using something like SDL/SFML. There will be alot of new concepts to learn such as the gameloop, collision detection, adding music, and networking. SDL or SFML make things easier, allowing the user to concentrate on the game development.  

 

Next step then could be to use more low level to Direct3D/OpenGL for graphics and using 3D. (Assuming you are aiming for that).

 

During that time, try Blender (free) or 3D studio max. There are alot of resources online how to use them. The information that you learn about 3D modelling and animation can always come in use. Plus its a good break from programming hehe.

 

One of the main problems with programming is that it can be quite frustrating initially and many things dont initially make much sense until you get used to how the language works. Thats particularly true when using C++ (imho).  Stick to it and get through that barrier.

There is a reason why most people here recommend Python or C# for first language.

 

Edit: Something to keep in mind. There is a new standart for C++: C++11. It makes using C++ a bit easier. 

Edited by ZeroBeat
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