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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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saimo

Huenison released

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Hi all,

 
I've just released a hectic arcade game and I'm here to let more people know - the feedback I'm receiving is very positive, so chances are that you might like the game as well wink.png
I'll be glad to hear what you think about it.
 
 
Putting together elements from Arkanoid, Decathlon, Dyna Blaster, Impossible Mission, Oil's Well, Pac-Man, Pang, Qix, Slam Tilt, Space Invaders, Tetris and Vital Light, [b]Huenison[/b] is a frantic-paced hybrid of shoot 'em up and colour-matching puzzle. All in retro visuals and synthetic sonorities that recall the revered Commodore 64's SID chip.
Piloting a small mobile cannon back and forth across the bottom of a well, you must cycle through your six coloured beams, firing at the descending onslaught of corresponding coloured bricks. Missed shots bring the deadly zapper closer to your cannon, and missed bricks raise the ground they touch. But this is just to begin with.
 
screenshot-0.png
 
With 25 levels, 9 different game modes, kick-ass chiptunes and a ludicrous variety of brick types, [b]Huenison[/b] is all about racking up bonuses and score chaining. Your goal? To achieve the top position on the online highscore table and, while at it, to save the world!
 
Almost two years in development, [b]Huenison[/b] was designed and coded for AmigaOS 4 and Windows, and has also been tested and proven to run on Linux and MacOS through Wine.
 
The demo gets you about a fifth of the full game for free, just enough to give a taster of the retro-gaming chaos to follow!
 
As of the 12th of July 2013, the game is on sale as a digital DRM-free download from RGCD, at the bargain price of £2.99.
 
[url=http://www.retream.com/Huenison]website[/url] (with demo and trailer video)
[url=http://www.facebook.com/Huenison]Facebook page[/url]
[url=http://www.moddb.com/games/Huenison]Mod DB page[/url]
[url=http://rgcd.bigcartel.com/artist/retream]RGCD store[/url]
[url=https://www.facebook.com/notes/huenison/rgcd-interview/384266271694267]developer interview[/url]
Edited by saimo
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