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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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bublik'

Flash or Game Maker? Starting point to game development

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Pretty straight forward question. I don't have a game in mind, I just wana start making copies of Pong and games like that to practice once I've finally stopped ripping my hair out on what to start playing around with.

Ask questions for clarification.

Please and thank you guys 

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Well sooner or later HTML 5 is going to take over Flash. So either you want to learn HTML5 & Canvas or learn Game Maker. IMO.

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Game maker is easier to get into and kind of holds your hand most of the way -Flash is a bit more involved but offers more flexibility once you've built up a bit of skill.

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GM is pretty easy, and you can start out with drag-n-drop then move on to just writing everything in GML.

 

Don't pay money for it, though. Just get the free version. You'll outgrow it pretty quickly if you're serious about programming.

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Start out with the free Game Maker. Once you have done the tutorials and start hitting the limits of the free version, either get a less-limited version or come back here and ask what your next steps could be.

You can then re-evaluate if you want to move on to ActionScript/Flash or a different technology; Flash/HTML5 aren't the only other options.

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If you want to learn game programming, flash isn't a bad option. I would recommend starting with something like FlashPunk:

http://useflashpunk.net/

 

Once you're comfortable with ActionScript 3, moving to HaXE will allow you to target mobile devices:

http://www.joshuagranick.com/blog/2013/05/30/introducing-openfl/

 

HaXE is an 'improved' version of ActionScript.

 

Or you can continue to use ActionScript 3 with something like SpacePort:

http://spaceport.io/

 

ActionScript is a nice gateway language to Javascript.

Edited by cdoty
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I never used Game Maker, but I think flash would be good starting point. You can do some action script and get used to coding.

 

On other hand if you seriously want to get into game industry and professional game development. Learning C++ would be best you can do. I went straight to C++ and I turned out fine... I think.

Problem with C++ you will be playing with console without seeing any cool results for few weeks before you know more about it. So it could be hard to stay motivated. 

If you are going for C++ approach, definitely invest into a some beginners C++ book! It's definitely more hardcore approach.

 

Awesome vid explaining how to get into game development.

http://www.youtube.com/watch?v=zAgpsks29W4

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