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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Democide

Touch of Death - Hypnotic Tablet Action (iPad & Android Tablet)

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Touch of Death is an action game for iPad and Android Tablets. To avenge the murder of your dear mentor you have to eradicate the clan responsible. To do so you use your Touch of Death, or five-finger-heart-explosion-technique, to make their hearts explode. To do so you just have to follow the gestures on the screen.
 
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Our short Trailer on YouTube probably explains the concept best.
 
The game will be available soon. We're hoping tomorrow but it basically comes down to Apple at this point. So far the game has been in the certification process for longer than expected. Regardless, I'll let you know here once it's out in the way. Alternatively you can (of course) follow us on Facebook, Twitter or Google+.
 
In this case "us" isn't a face-, heart- and soulless corporation but me and my buddy. We're working under the label Sharkbomb Studios. We both bring a soild number of years as professional game developers to the table, eventually leaving the safe and sound embrace of salarymandom for the rough waters of indie development. Touch of Death is our second game after Hipster Zombies. Touch of Death was originally conceived during the Global Game Jam earlier this year.
 
We hope you like what you see and we'd love to get some feedback. If you have any questions or suggestions, let me know!
 
tod_story.jpg  tod_gameplay.jpg
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Since our name is Sharkbomb Studios we have a great reason to celebrate Sharkweek. And to do so we're offering a bargain:
 
[B]Touch of Death is now 50% off! For a limited time only.[/B]
 
[URL="http://android.touchofdeath.sharkbombs.com"]en_generic_rgb_wo_60.png[/URL] [URL="http://ios.touchofdeath.sharkbombs.com"]AppStoreBadge.png[/URL]
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