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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Koobazaur

Vote on Greenlight for our free indie narrative-adventure game playing agent of Death and deciding the fate of a nation!

8 posts in this topic

Free Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation!

Freeform exploration with Rich dialogue
What might you learn exploring the fundraising Gala and talking to the patrons? Perhaps the less you know the better?

Meaningful choices and Unintended Consequences
Can your choice change the fate of a Nation? What other result could your meddling have?

Cast of ambitious and influential characters
What if they die? More importantly... what if they live?

Complex setting of violent domestic conflict and industrial revolution
A devastated country - but is it your place to fix it? What if your educated guess is wrong?

Dynamic and surprising Ending
The choice is *entirely* up to you - but what other factors may be affecting the outcome?

Online Stats to compare Your Choices with
Anonymous aggregate stats of everyone's playthroughs will let you see how your own choices compare! Are you one of the good guys?

Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon!

 

[COLOR=orange][SIZE=4][B]Play it NOW: [url=http://postmortemgame.com/download]Clicky![/url][/B][/SIZE][/COLOR]

Official Trailer Available on:

steam-greenlight-100x100.jpg


postmortem-game-with-info.jpg postmortem-game-1.jpg postmortem-game-2.jpg postmortem-game-3.jpg

Check the Postmortem Homepage, Like on Facebook, Follow on Twitter, Track on IndieDB


So who is the author?

I am a travelling Cinematographer, Game Programmer and Web Developer currently living in Los Angeles. Aside from hobby game programming since me tweens, I have worked for two years at a small indie studio that published two titles for PCs and consoles. I also have a Masters in Comparative Ethnic Conflict which, as you can see, inspired much of the setting for the game. This isn't intended to brag so I'm skipping details - if you're still curious you can find more details about me here.

Edited by Koobazaur
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Postmortem Just Reached GOLD with New Character Art, Features, and Trailer

Watch it below:

[VIDEO]http://www.youtube.com/watch?v=hsPI8Tdjjec

And vote for us on steam-greenlight-100x100.jpg

postmortem-game-with-info.jpg
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Yeee, check your [b][url=http://www.pcgamer.com/2013/08/10/postmortem/]PCGamer[/url][/b] today!
 
postmortem-on-pcgamer-frontpage.jpg
 

"... [b]example of how to write nuanced characters[/b] with a reach into [b]complex late-game branching narratives ... which happens little elsewhere in videogameland.[/b]"
 

There is a huge [b]emphasis on freedom[/b] of choice. It was [b]refreshing to not be completely patronised[/b] by a game, to be treated like a critical reader.
 
[url=http://www.pcgamer.com/2013/08/10/postmortem/]Full Article Here![/url]
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For those who wish to support us, Pre-Orders are OPEN with Variable Pricing! Get your Bonus Materials now, play on the 15th!

On top of the free game, You get:

  • Extra Ingame Character - who is this mysterious lady? How is she involved?
  • Bonus Materials- Concept Art, Wallpapers, etc.
  • Old Pixely 16bit Character Sprites - some people really liked them so we'll throw them in!
  • Behind-the-Scenes Development Materials - early screenshots, concepts, design docs, etc.
  • DRM-Free! - we're going by the honor system - you support us, we support you smile.png

postmortem-scythe-cut-extras-wide.jpg
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In case you missed it, [b]WE'RE OUT![/b] You can download the game for free and also [U][URL=http://postmortemgame.com/download/]get the Extended Cut[/URL][/U] with extra character and goodies by choosing from several price levels! And [U][URL=http://www.desura.com/games/postmortem]we're also on Desura[/URL][/U]with a hefty 50% off launch sale :)
 
If you like it, please help us out and [U][URL=http://steamcommunity.com/sharedfiles/filedetails/?id=159578647]Vote on Steam Greenlight[/URL][/U], we just broke into the Top 100 candidates :D
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