• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Bakuda

Logic Pro X

7 posts in this topic

So, three months after getting a new computer and finally upgrading to Logic Pro 9, Apple pulls a surprise move and out of the blue releases Logic Pro X.  I've been looking for this to come out for a while, and after holding out forever and finally giving up three months too early, I don't know what to think.

 

Anyway, for any of you who have taken the plunge I'd like to know what you think.  One thing that I'm very interested in is the new score editor.  Since upgrading to my new computer my older version of Sibeilus hasn't worked and I've held off on updating it for now.  I never liked the score editor in Logic and I'm hoping the new improvements will be good enough so that I don't have to upgrade my Sibelius. 

 

So what do you guys thing of the new Logic?

0

Share this post


Link to post
Share on other sites

I've not purchased it yet but SFLogicNinja did a really nice overview. I've got to tell you - it's looking pretty good to me. Especially if they've fixed some of the long standing bugs, but to be honest I never had as much crashing issues as some other users. Some folks will say "oh DAW X has had that feature for 2 years" and that might be true - but I already know so much of the ins and outs of Logic that I'm excited. I'm especially pumped about it only being 64-bit. The old Logic drove me crazy with having certain features (like export audio to movie) under 32-bit but not 64-bit. Really created some headaches if I was scoring a large session and wanted to show the client my work embedded in the movie.

 

http://www.youtube.com/watch?v=xYba6E7Oeu0

 

I'll probably be buying it within a few weeks myself. I always like to let the dust settle just a bit to avoid any major bumps.

 

Hope that helps,

 

Nate

Edited by nsmadsen
0

Share this post


Link to post
Share on other sites

I think I'm going to wait about 6 months or so to let any bugs be ironed out, but if you do get it soon let me know how the transition is.

0

Share this post


Link to post
Share on other sites

I was really excited to see great reviews getting posted. I've had the student license for Logic 9 and have been holding out, hoping that Logic wouldn't go the way of Final Cut... Once I get the cash I'm in. Thanks for the video post, btw, ALF.

0

Share this post


Link to post
Share on other sites

Thanks for the video post, btw, ALF.

 

Hahahahahaha! Yes! After having that avatar for several years, you're the first person to call me that. Well done! :P

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0