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Rally Simulator

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soulchyld21    101

Hi, I am new to game development having just left university, I have a project I would like to start and a possible sponsor who wants to see a prototype, my idea is to create a rally simulator for a local track (eventually), for starters I would like to find out if there is a way to incorporate movement using an already existing game eg Dirt,or any existing rally game. basically I would like to know if the idea would be to modify the source code (if that is even possible)  or if I would be creating another application that picks up from the game and signals the actuators to simulate movement. so like how the controllers vibrate on an playstation, the seat tilts backward on pulloff and forward on braking etc to simulate g-force. If it is not possible to achieve it using an existing game would anybody know of a sample/template racing game I could maybe use as a starting point and modify that. my good friend is clued up on electronics so that side of things should not be a problem and my dad is going to build the frame etc. here is a link to a video on youtube of more or less what I am trying to build, for now all I am asking is how I could go about getting signal from the game on the pc to say a micro-controller that will then control the movements.



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kunos    2254

Most racing simulator software have ways to export the data needed for motion (mostly lateral and longitudinal G, plus some other stuff) in real time by UDP, TCP, shared memory, add on plugins in different languages and so on.

It's just a matter to select the software you prefer and google to find informations about how to get the data out.


Not sure about the Codemasters' games tho because they don't really fall into the "simulator" category, so they might not offer ways to do that.


You might also want to contact the devs of the software you choose because you might need a commercial sort of license of the software if you are going to sell something based on that software.

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